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  • Also missing from the list is the horny bugger. It doesn't matter who or what it is, if it's near them, they'll try to seduce it

    • 2: Conall. I played a loud and boisterous bard with bagpipes specifically because I intended on drinking a lot of whisky and not bothering putting on an accent other than my natural one during the one shot
    • 3: Kairi. Paladin who was built to make everyone around her as invincible as she was.
    • 5: Pech. I played a Pathfinder 2e one shot as a fairy barbarian that I specced into being able to carry a human-sized greatsword. He was more functional than I expected him to be
    • 6: I swear the amount of kenku I play is not a furry thing I swear
    • 8: Morgan. This one was Lancer rather than D&D, but look up the Death's Head frame from Lancer and you will immediately understand why I picked it when I wanted to be able to simply point at a thing and decide that I did not want it to be there any more
    • 12: Absolutely the mischief-making rabbitfolk rogue who once opened a locked door by throwing a bag of spices over a rhino to annoy it and dodging aside when it charged him
    • 15: Whistle. Whistle is a monk who grew up under a villain and had his world view shattered when an adventuring party took said villain down. He now travels with his new friends earnestly attempting to un-learn his awful ways. He is visually an emaciated scruffy kenku wearing rags
  • I think there's also a pair:

    • Takes the setting and theme very seriously. Reads the lore. Knows the details. Can tell you why the Lancea Sanctum and Invictus are traditionally allies
    • Absolutely does not take the setting and theme seriously. Wants to play Barney the Dinosaur in your game of Vampire, and Punisher in your game about running a bakery.

    I'm old and tired and generally am super tired of "wacky" ideas like the second one there. I feel like I've come full circle. As a youth, I thought like "let's play vampires and struggle with humanity!" was cool . Then there was a bit where i wanted to flip it- "let's play vampires but like go to theme parks and don't do anything sad or deep!". Now I'm back around to wanting to just play the theme as intended.

    This is especially true if it comes up after session 0. Like, if you want to do a D&D game about running a BBQ shop, fine. Let's do it. Let's kill, cook, and sell some weird monster parts. But please don't derail the whole game on session 3 when you insist on going back to town to cook the monster meat when it was clearly a random encounter and everyone else wants to continue the dungeon dive pitched in session 0.

  • "Okay, tell us about your character."

    "Hm? Oh... human fighter."

    "That's it?"

    "Mm-hm."

    • "What do they look like?"
      "Middle sliders on the character creator."

      "Any motivations?"
      "Do quests to earn money."

      "How about a backstory?"
      "Did quests and earned money."

  • One of my favorite characters I've ever had fits perfectly into #15. She was a tiny goblin that was on a quest to collect as many skulls as possible and had a sheep that she won in a contest as her steed. (She was about 2.5 feet tall and the rest of the party was human-sized or larger, so I had to roll endurance checks to keep up with them sometimes if we were traveling a long distance.)

  • Can you guess what is the basic flaw for me in AD&D, which eventually led me to walk away from it? How the game builds up expectations for the player.

    The average person just flips open a player's book, a monster manual or some other tome on the game lore and instantly the person thinks their character will be, from the start, like the model characters they're reading upon, which they never will or even can be, as the game does not permit it, in my understanding and experience.

    As a player, it was extremely frustrating to handle DMs that expected a newbie mage/ranger/fighter/whatever to take risks as if they were seasoned veterans and had high capabilities from the start. That is nonsense.

    No class in AD&D is (or was; I speak from years of distance) capable of great feats from the get go, as the way the characters are built forces a level 0/1 into basically discarding any capabilities a trained individual into a specific profession would already have. It would be better to just say the characters are slightly above average commoners.

    As a DM, I was quick to get fed up with players that wanted to pull stunts that would be barely feaseable to high level characters/professionals, regardless me going through the basics as I did above.

    People are idiots but the game was set up by morons and others just tried to build on top of it to improve it, with mixed results at best.

  • Funny enough, come to think of it, I don't think any of my PCs have fit into this.

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