Not necessarily, Apple for example makes interacting outside its ecosystem difficult on purpose for “calculated misery” iirc. It’s like when your boss cuts most of your hours instead of firing you. You don’t get optimal output or the benefit of transparency.
Not necessarily, if the point of failure is the battery connect then this is able to continue until complete failure. It’s the opposite of one way planned obsolescence is done of putting the expected point of failure in a position where it is no longer operable at all or repairable
This concept is infact compatible with planned obsolescence. You can design things that break overtime on purpose, have that thing still work, just work not as well over time.
What do you mean "nothing to do with"? The title literally says "the opposite of planned obsolescence", which is planning the failure of a device. This is showing the planned continued use of a device when parts of it fails.
Planned obsolescence is taking steps to ensure the device fails.
But if I have a device that requires four batteries to function and one of them fails and this causes the device to stop working, that's not planned obsolescence, it's just not graceful degradation. It isn't planned obsolescence because the device isn't useless, I just need to put some new batteries in.
Yes, you could have both ideas in the same product: it retains some functionality as it fails, but it fails in a planned way to ensure it's lifespan is short enough.
And oddly, the example of the flashlight isn’t even an example of either. Support for heterogeneous batteries is a feature, but it’s a stretch to call it “degradation”. It’s not like batteries fail randomly before they run out of juice.
For example graceful degradation could be considered when a device can have different components fail but the rest still work.
Progressive enhancement can be considered to be a device with basic functionality with optional add-ons.
It's basically about the base getting less functional, versus the baseline being upgraded. From a certain point of view they are the same thing but realistically they're not.
If I have a device with an optional add-on and I don't actually have that add-on installed, I wouldn't say the device is "degraded", even though technologically it probably doesn't make much difference.
I don't get how working with less than optimal power sources that can be replaced has anything to do with planned obsolescence. It does not extend the life of the device, it just makes it work when you are short on batteries.
Working with less power available is what Apple got grief for when it throttled processing power based on battery life as a workaround for the planned obsolescence method of not making it easy to replace the battery.
I'd argue that planned obsolescence is about designing something to break early and shorten its useful life, while graceful degradation is about designing things that are resilient, that work even after being broken, to give them as long a useful life as possible.
In that vein, the flashlight is a useful analogy even if you could argue it's not an exact example - it works when it power source is at full, it works when it has fewer power sources, it works when it has less energetic power sources, it just tones down its output to match the power it has available.
Apple, on the other hand, went out and said "if you don't buy a new phone we're going to make your old phone run slower". I think the battery life was just an excuse - did Apple really think its customers would rather have a slower phone than a phone with shorter battery life? Sounds ridiculous.
If you want a better example of graceful degradation in technology, think about solar panels. Solar panels gradually become less efficient with age - a 20-year-old solar panel is working at about 80% of its original efficiency. And for high efficiency needs, like powering a house where you have limited space to put solar panels, 80% might not be good enough anymore. But a solar panel that works at 80% is totally functional for other uses where less power is needed, so you can repurpose it and swap it out. And as long as somebody doesn't drop a rock on the panel and break it, it can keep going for decades more.
Less efficient panels can be repurposed for systems that need less power. Older computers can get new operating systems and be repurposed for less demanding uses. Some things can be repaired indefinitely, and some can't, but even things that gradually and inevitably decline in efficiency can be repurposed instead of being discarded. That's the sort of resilient design we need for a sustainable future.
I appreciate the thought, but I think you’re giving the concept too much credit, and also misunderstanding exactly what Apple did or why it was bad.
“Graceful degradation” is simply the existence of a wider range of failure modes. The flashlight is nice because there are more conditions where you can do something with it, but the life cycle of such a product is obviously not limited by the replaceable batteries.
Apple’s hidden power management hacks were also, in fact, an example of “graceful degradation”. As a lithium-ion battery degrades, high-amperage loads (i.e., the the processor when executing an intensive workload) will cause an increasingly large voltage drop. If the voltage supplied to the processor drops too low, the latches inside the processor will destabilize and begin to produce incorrect results (a 1 that should have been a 0, or vice versa). This is immediately catastrophic for obvious reasons.
Given this, you have two choices: either the device shuts down when the voltage drop becomes too large (at, e.g., 40% charge, depending on the specific properties of the battery), or you reduce the maximum current draw of the processor by reducing its clock frequency.
Apple chose the latter, which probably makes sense in the grand scheme of things. However, this was still pretty bad for two reasons: they didn’t inform the user that they were doing it, and first-party battery replacements were prohibitively expensive until recently. Because of this, most users would assume that their phone was slowing down because it was old, not because their battery could no longer supply adequate power to sustain the maximum clock frequency. Worse yet, even if they did somehow figure this out, it was rarely worthwhile to shell out the $130+ Apple was charging to replace the battery (which basically just involves removing two screws and a ribbon cable).
Apple, on the other hand, went out and said “if you don’t buy a new phone we’re going to make your old phone run slower”. I think the battery life was just an excuse - did Apple really think its customers would rather have a slower phone than a phone with shorter battery life? Sounds ridiculous.
This isn't how that happened at all and is an example of why this was such a bad marketing fail. Apple simply reduced the turbo just enough that the phone wouldn't hitch or power off when the battery degraded. It was such a slight change it was literally only noticable by a very small shift in benchmark scores before and after a battery swap. They literally did a good thing for device longevity and got raked over the coals for it
It does extend the life of the device though. If your connectors/wiring/bulb fail anywhere on a single circuit flashlight (which most are) then your flashlight is dead. This flashlight has separate bulbs and a separate connection/port for each battery due to the non-sequential layout, so over time if any of them fail the others still function and the flashlight isn’t a total loss.
It rendered devices almost unusable, rather than just dim the backlight. And as you said, that was a consequence of other fuckery, so they rightly got flak for it.
No it’s definitely about the flashlight more than the batteries. Most flashlights just have one connection/channel from battery power to bulb, and if this single circuit fails at any point then the flashlight is useless. This flashlight has four separate ones due to the layout of the batteries, and they each operate individually, so if one fails anywhere you still have 3 that function just fine.
How do you know if a battery has died? If three batteries have died and the flashlight keeps working as normal, then one day the fourth battery finally dies and the user is surprised to find the flashlight suddenly won't turn on. This sounds like using a normal flashlight?
Apple got grief because the processor can work at full speed even without a battery and works very well on Linux, but Apple chose to throttle back on OSX.
Apple got grief because the processor can work at full speed even without a battery
You mean when it's plugged into the wall? I mean sure yeah, but Apple would probably argue that that would degrade the function of your mobile phone. I don't think that line of reasoning would really work in court.
another way of looking at it is, the system is designed with human needs of the customer in mind first, and the economic needs of shareholders are somewhere farther down the line
Graceful degradation is cool, but progressive enhancement is where it's really at. The difference is that instead of working around the lack of capabilities, you design simple and robust core system, and then improve around it based on available capabilities.
The proper term isn't graceful degradation, but fault tolerance.
It just describes how many core systems or components can fail before the device itself stops working.
For example, a jet will have multiple redundancies for almost all major systems which allows many of them to fail in the air without causing the plane to crash or force an emergency landing.
Ha! Apple makes your phone completely inoperable if your microphone breaks. Is not just about less power is about keep everything else working as much as possible.
It was giving an example of a general principle, not suggesting that everything ought to dim lights specifically.
Other examples of similar principles might be:
Taking a little extra care when designing a new building so that adaptive reuse is easier later. That doesn't mean adding up-front cost, but rather things like erring on the side of less specialization when deciding how to lay out the space.
The way they used to print pretty patterns on the cotton sacks animal feed used to come in a century ago, because they knew farmers' wives would make feed sack dresses out of them.
Laying out a new subdivision with its streets on a grid instead of curvy cul-de-sacs, so that it's easier to rebuild individual parcels to higher density or non-residential use in the future without having to raze the entire thing.
Designing a piece of furniture with removable cushions instead of attached padding, so that they can be replaced when they wear out instead of having to reupholster the whole thing.
I learnt about graceful degradation in relation to escalators and how they compare to elevators/lifts. Basically escalators become stairs, whereas lifts become cages.
It's been one of my favourite design concepts, alongside hidden design (design which improves things without being apparent/in your face about it)
Also, as mentioned elsewhere in this thread, it's unrelated to planned obsolescence as in it's not about designing things to last, but for a design to be functional even if there's some issue outside the control of the product design. You can get graceful degradation along with planned obsolescence, they're not mutually exclusive.
Reminds me of the differences in design cultures in different companies, though I heard it in relation to countries but idk if that was a stereotype or not. What I heard was about differences in design philosophies towards a similar goal of a good product: one company over engineered their stuff to last a long time, whereas the other company relied on redundancy by putting in a second of anything that was likely to fail in parallel to the original.
This cannot work since both double and tripple As has the same voltage, and thus does not have a difference in light output. What we'd instead be looking at here is the battery/ies being drained faster the fewer there are of them. But yeah having it work no matter the amount of batteries installed is a neat idea
I assume there are either voltage sensors to detect which batteries are installed in order to control the light intensity, or there are multiple individual LEDs attached to the individual batteries.
It could be related to battery position, rather than purely electrical characteristics. The spaces for AA and AAA appear to be keyed for the cell diameter. Since everything is the same, electrically, except for the mAh, you can probably control the LED driver by using basic position sensing on the cell locations with minimal components and efficiency cost. An LTC3090, for example, could be used with relatively simple voltage dividers to adjust the ratio on the Vin and Vctl pins.
Batteries wired in series increase the voltage provided. The example in the OP us just a battery whose LEDs run at anything from 1.5V to 6V and accepts both AA and AAA batteries. It's not a foil to planned obsolescence, it's just smart design. It could still be made with the same design, but purposely use LEDs that die sooner, in which case it's smart design and planned obsolescence.