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186 comments
  • I'm on a Macromedia kick this morning but the internet really died when adobe bought flash, turning point for me personally lol

    • Flash was hells response to programming languages though. Where is uh that web stuff that should revolution everything, html5 mebbe?

    • Yeah but we have HTML5 now which is better than Flash ever was.

      I'm glad Flash is dead. I got tired of having to constantly update it.

      Edit: Also mobile gaming is the modern equivalent of Flash games. You just don't see it that way because you didn't grow up with it. I do miss the days when games could just be games without being heavily monetized, but there are still plenty of decent, simple mobile games available that don't have any microtransactions and thus heavily resemble the Flash games you played in your childhood. You just have to be willing to seek them out.

      • we have HTML5 now which is better than Flash ever was

        In some ways, sure. In others?

        Trying to download HTML5 games sucks (there is no container format). Trying to play them locally sucks too (simple http server). If preservation efforts here can match how it has gone for Flash content, it'll likely be only thanks to web crawlers people are using now.

        Vector graphics was a huge technical feature that (even if still technically possible) has been largely abandoned. Even ignoring visual style, it's less data to load (esp. w/simpler stuff). Particularly for animations (even a 1min18s clip is ~5x larger when rasterized), it seems silly to me that Google didn't attempt some sort of HTML5 vector video support (for an extreme example, see the 10-hour homestar runner complilations on YT) which could likely also be used (at least partially) for digital presentations. Vector being rendered natively at runtime means content creators(/platforms) aren't required to export/store videos in multiple resolutions (which for individuals, might just mean not supporting the higher ones).

        Also, WebGL errors and Unity DRM making it even worse, though I'm not sure how much those are still present. Personally I have lost WebGL game data (unclear why, thankfully this isn't always important) more often than I ever remember with Flash.

      • Yeah I acknowledge modern web is superior to flash in another comment, but argue the accessability has gone down. Also I was not 'growing up with it,' I was getting paid to write actionscript, then as3, then as3 inside of adobe flex/eclipse.

  • I remember playing King of the Hill paintball Shockwave plugin game.

    • How can we call ourselves a modern society without King of the Hill paintball?

      • You kaynt man, tell you hwhat man, that dang ol march o time them hands never be turnin back yaknow? Slow march to the grave man, dang ol, tragedy of universal human condition ah tell you hwhat.

  • I'm sympathetic to the "Why does everything have to require a fucking login?"

    But come on. So many of those games were just inferior reskins of classics. If you want to play Pac-Man, then play Pac-Man. You don't need to go to Lays.com and play Cheeto Crunchers, where a giant Chester Cheetah floating head chases snack foods through a maze.

186 comments