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124 games for USD $64 | Compilation Recs (Steam Spring Sale)

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124 games for USD $64 | Compilation Recs (Steam Spring Sale)

This is an automated archive made by the Lemmit Bot.

The original was posted on /r/steamdeck by /u/CatCradle on 2025-03-14 19:12:58+00:00.


Happy Friday. Wanted to plug a few of my favorite compilations of arcade-style games which I've particularly enjoyed in handheld mode on the Deck.

Id consider these three series to be the Big Three of action platformers, and even at full price these are unmissable collections. MML, particularly, has a boatload of great challenges which combine and remix segments from all six games together, for instance, in addition to traditional time trials and boss rushes. I'd recommend starting with 2 or 3 and branching outward from there. If you like Metroidvania games, I highly recommend tracing the pre-SotN linear/classic Castlevanias, particularly Super Castlevania 4, which holds up exceptionally. If you like that, you can move on next to the Advance and Dominus collections, which compile six good-to-unmissable GBA/DS Metroidvanias from the 2000s that are leagues better than most of the rubbish that floats to the top of the subgenre days. Contra: severe and sweet, perfect for short sessions.

This is a system-seller from a kinder & more thoughtful dimension, a 50-game collection designed by a supergroup of indie devs adherent to the NES/Famicom hardware limitations but with an eye for contemporary design trends and genre hybrids. Picture stuff like Slay the Spire, Binding of Isaac, and Civilization 1 coming out in 1986, and then add forty-seven more. In the 1.5 months following its release on September 18th, 2024, I played it for 163.8 hours, averaging over 3.5 hours per day and completing 31 of the titles. Halfway through the bender I wrote a 3000-word screed recommendation, so enthralled was I by its mere existence, if you'd prefer an even longer sell. UFO 50 also features an elegant color-coded framing device wherein each title turns blue if you've played it, gold if you've beaten it, and red (cherry) if you've really beaten it: compilations are often fertile ground for satisfying achievement systems, and this is easily the best I've seen. My desert island game.

Like UFO 50, this isn't actually an old collection but rather an anthology experiment from a hypertalented indie dev presented as if it had been recovered from fictional hardware, in this case a "Z5 Powerlance" reminiscent of the earliest home computers. As such, these games are best with KB+M, like the rest of Zachtronics' excellent & criminally underrated output, but they're all very doable with the Deck trackpads. Extremely thoughtful, and at times difficult, systemic/programming/puzzle-type titles with an esoteric bent and a cool framing story. This predates UFO 50 and is riffing on much more niche stuff, e.g. Picross, Snood, plastic model sets from the '80s/90s; there's an H.R.Giger-y bio-synthesis game that's about as Good As It Gets, brother. Mind-expanding.

If you want a more straightforward sampling of arcade cabinet classics, this is a better option than something like Atari 50 or Capcom Arcade Stadium, IMO, which are held back by some questionable pricing and/or presentation decisions. The games aren't as well-known to a modern gaming audience, either, which is a plus: I won't spoil the diamonds here, but there are a good few. (Ignore the anime bikini gal; bizarro marketing move there).

Another great metagame in the form of a navigable arcade of cabinets with unlockable cosmetics and other tweaks. For the uninitiated, there's a flow state to PAC-MAN games that is about as spiritually satisfying as a long walk with a great dog, something I'd recommend to anyone breathing, and this collection is about as good of an entrypoint to the full trajectory as you can ask for.

You don't need nostalgia to reckon with the legendary foundation of the FPS genre, you just need a copy of this recent, utter gold-standard remasters of the first two DOOM games. Eight expansions here; if you can wean yourself off contemporary graphical fidelity, there's better FPS level/encounter design here than nearly anything that came next. And literally everything came next.

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