Dudes stuck in the 90's. I'm a little surprised he even knows what other games look like. He's only worked with one game engine his entire career.
Oh wait, that's not true. He also released two mobile games... that are the same game, artwork and everything. So, two game games. He has created two different games his entire career.
Creation is tailored specifically for Bethesda games. It's a branch of GameBryo. People want them to stop using Creation because of how janky and buggy thier games are. The idea being if they used a better engine the games would be better.
Personally I think it's Todd Howard and Pete Hines that are the causes of the stale janky games. But the engine (again, the only platform they've ever worked with) does not help.
Epic also doesn't claim Unreal is a completely brand new engine when it releases a new version update.
I also don’t see the exact same bugs in unreal 5 that I did in unreal 3.
Creation engine 2 has the same bugs I saw in fallout 3, and the same limitations. They’ve updated it to use 64 bit so they can cram in more shitty scripts, and they’ve updated it to use modern rendering techniques. The underlying issues with quest triggers, npc spawning, and collision are all still present.
That’s only a problem if you’re gonna release the same game 6+ times on the same engine with slight upgrades and expect the modding community to keep up.
Overhauling the engine to fix long standing bugs won’t necessarily change the fact that it’s a plug-in based engine.
There’s only one company I know of that has done that exact same scenario. Sounds like a problem they made for themselves.
Hey hey, that's not entirely true. Before the creation engine, they did use gamebryo as well as an in-house engine for the older titles pre-Morrowind.
Its just that the creation engine is a carbon copy rip off of gamebryo. The initial version of the creation engine even had the same bugs from gamebryo, some of which persist to this day.
Please please please STOP saying “game engine” for every little shit, it doesn’t matter at all most of the time. In this particular case, it doesn’t matter in the slightest, not even one tiny bit.
Interesting take, my friend. Interesting take.
Feigning complete ignorance after telling someone they don't know what they're talking about is one way to stop any discussion.
You're obviously way too smart for the rest of us.
Please explain to us dummies how an engine tailered for the last 20 years specifically for open world skill point based action rpgs has nothing to do with open world skill point based action rpg games.
I always feel like the only games Todd ever played was Pacman and Skyrim.
Man games are so good now, no need to improve or change anything, we have arrived