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Do you pre-order digital games? If so, why?

Image alt text: An image of Steam's top 10 best-selling games at the time of posting, three of which are marked as "prepurchase"

I checked the Steam stats and noticed that in the top 10 best selling games by revenue, there's three games that aren't even out yet. If we ignore the Steam Deck and f2p games, it's three out of four games. They have also been in the top 100 for 4, 6, and 8 weeks respectively, so people just keep on buying them. I would love to know why people keep doing this, as the idea of pre-ordering is that there is a physical copy of a game available for you on release, but this is not a concern with digital items. So after so many games lately being utterly broken on release, why do people not wait until launch reviews to buy the game? If you touch a hot stove and get burned multiple times, when does one learn?

142 comments
  • Last game I pre-ordered was Cyberpunk 2077. Yeah, it's a fun and really good now but when it released it was basically unplayable until Phantom Liberty was released. I had already said I would never pre-order a game and I made an exception for CDPR and got Cyberpunk, and I was immediately burned. For real-sies this time, no more exceptions. I will never pre-order another game until the day that I die.

  • You are assuming the reviews have any bearing on whether I want to play the game. This is a risky assumption.

    When Cyberpunk was busted and everybody was hating that's what prompted me to jump in. I went and got a PS4 physical version of the 1.0 last-gen release when I could find one on sale, even though I primarily played the game on PC. It's one of my favorite gaming artifacts. I like it more than any collector's edition nonsense.

    Also, what reviews? I don't know if I know what "reviews" for videogames even mean anymore.

    Anyway, to answer your actual question, if there is a discount at launch (which is increasingly a thing, which is kind of sad) or a decent preorder bonus I can prepurchase. I don't mind. Otherwise I just get things when I get things.

      • It did the thing reasonably for the time and the context, I can tell you that first hand.

        The set of values was just different early on and so was the purpose of reviews.

        It's weirder to me that the audience consensus ended up being that game reviews are meant to be consumer advocacy, like they're crash test reports for cars or something. I find that depressing. I've always gotten mad when reviewers tell you whether a game is "worth your time" or "worth your money". What do you know of my time and how I want to use it? Or what value I put in money?

        Ideally art criticism is about finding a view on a piece of work, an intellectual framing for it, and sharing it with the audience, and there was a brief time of sheer hubris where a few critics thought that was more or less what they were doing.

        And then influencers happened and streamers became a thing and now it's something else. A bit of community curation, maybe.

        In the 80s and 90s? It was targeted marketing for a thing that nobody knew about. You didn't read a review to know if a game was good, you read it to know that it existed, whether it did anything technical that was exciting and perhaps if it did the thing that the arcade game you already knew was doing. A four star review was often on the basis of "sprites big", and we were all fine with that.

  • No.

    Especially the big studio games.

    They almost always go on sale 3-6 months past release, and they’ve been patched at least once.

    You get a better, cheaper game.

  • Only games I'm super confident I'll love. Never got screwed over.

    • Haven't played the other two, but have been playing monster hunter for almost 20 years now. Capcom is wysiwyg when it comes to monhunbo. And the recent releases have had exclusive pre-release gear (albeit ones with short lived usefulness). And while they and hello games are still releasing new content for free, they can have my money any time they want.

      I trust my credit card more with Sean Murray than my wife.

  • I pre-ordered No Man's Sky and that was the first and last time I pre-ordered anything.

    Beyond the painful lesson, pre-ordering is just a large risk that you're going to get a crap game - which is doubly unpleasant because you've basically paid good money to buy yourself a feeling of frustration and the experience of having been scammed - and all that you gain from pre-ordering a digital game is at best being able to play the exact same game a few minutes or maybe hours earlier than if you bought it on day 1, which is a "gain" not worth taking on that risk.

    This is even more so in this day and age of totally overhyped bullshit and industry reviews being either pretty much paid for or done against beta versions hence not mentioning software problems such as bugs and slowness.

    In fact I would even advise against buying a game on the first week or month for similar reasons - you want to reduce the risk of wasting your money and of frustration, by waiting for others to have played it and user reviews to come out and by buying later you'll probably going to end up with a better version of the game because the worst post-release bugs will have started being patched.

    You could say that from the point of view of the buyer, it doesn't make business sense to pre-ordered a digital good for which there is no scarcity.

  • Never. There's no point, it's not like there are a limited amount of copies that I'll miss out on if I don't reserve mine.

  • No.
    My backlog is so big and my interested in gaming became so little I prefer watching YT or stuff on my Jellyfin server.
    I wanted to play Helldivers 2 but decided against it because I had nobody else and now it's kinda in late-progress I won't even bother.

  • I've pre-ordered games due to hype a few times and every time I do I get shafted and dev runs with my money. Now I stick to promising EAs. If I pay 20-30 bucks for EA, get some fun out of it and then dev runs at least I got some fun out of it.

  • No. Any game I might possibly consider pre-ordering isn't going to magically disappear. I was gonna make a comment about how there's probably no guarantee about return policy on Steam for pre-order games, but I looked it up and can't make the argument I was gonna.

    Either way, I would much prefer to wait for a game to be on sale on a much later date because at that point any major game ruining glitches/bugs should hopefully be patched and price will be cheaper. Generally, I don't tend to buy games over a certain price anymore. Price varies, but right now it's over $20USD since I'm on a college financial aid budget. And no, I don't include $19.99 as under the budget because that's absolutely marketing bullshit that I think should die.

    Also, I don't like pre-ordering games since you usually don't get any real world bonus items anymore (at least from triple AAA titles anymore). Granted, I've only ever done 2 IRL pre-orders in my life, but I was extremely disappointed about not getting anything besides access to free DLC for the Borderlands Pre-Sequel game compared to how I got a full guide book for BioShock Infinite, which was more than enough to make me thrilled (even if I've never actually used it once).

    Plus, at this point, pretty much every single pre-order game I see (unsurprisingly all triple AAA) is a game I know I'm not gonna like, so it's pointless for me.

  • I was the one trying to talk the friend group out of pre-ordering for years. Oddly enough, I haven't needed to do that in a while.

    Might have something to do with how the last time that discussion happened, the game in question was Fallout 76.

    I didn't even have to say "told you so" for it to never come up again.

  • Almost never. The last one I digitally pre-ordered was Borderlands 3, and given how that turned out, I think I might buy BL4 on release day, if not a few weeks later

    • What's the difference between doing your way and maybe wait a day or 2 until gameplay is published?

      • Well I mean my way is waiting until gameplay is published, as well as making sure the story isn't ass. I'm gonna let my coplayer decide if he wants to get it day one, but I imagine he'll hold out for a bit

        Wrt BL3, we were gonna buy that on release anyway because we'd done the same for every other entry and DLC since the day BL2 came out. If we'd waited a few weeks, the only difference would be that we're prepared for the story to be ass

142 comments