Guys, did I mod my weapon right?
Guys, did I mod my weapon right?
Guys, did I mod my weapon right?
I think I got some sort of infinite scaling with the Mandonel and Nyx's passive and I overflowed the 32-bit integer a few times. The game was frozen during that screenshot and crashed. The log showed my damage was even higher.
628.330 Game [Warning]: 10: Damage too high: 16,281,678,905,344 628.330 Game [Warning]: Victim: FlakShipAvatar5105, source: SpaceTennoAvatar4926
You've created the post-Meta build, it kills the game itself!
Wait... Damage is a signed int?
Some paths that process damage are signed 32 bit ints. You can get overflows in the display code and I think also the scoreboard (where people will drop to 0% damage dealt).
Just started this game the other day, it's insanely satisfying to play!
Nope, missed optimal damage numb- wait that's negative. Nevermind, yes you've modded that right.
if is not red it means it can be higher, so you should try 3 times that damage to see if it will overflow and you overflow try to continue yo multiply that damage until you don't overflow: that's the true purpose of the endgame of warframe 🤪.
Congrats, you broke the game, you did more then 2,147,483,647 damage and made a new captain America under the grineer. With 2 billion hp he is now crowned the strongest man alive and will marry the kuva queens.
and will marry the kuva queens.
Poor devil...
That depends: Were you trying to heal the enemies?
Wonder if this same bug triggers with other guns that leave bullet-buffing fields behind. Time to find out if the old Muta Quanta-Azimuth setup is back!
Jesus, that's intense. I wish my mind wasn't too dumb to figure this stuff out. I'll just keep playing with no idea what's going on. 🙂
The basics aren't especially complex complex but getting int overflow like this is special.
The basics:
All 'types' of damage modifier are multiplicative to each-other but only additive with multiple instances of the same type. Base Damage x Multishot x Critical x Elemental Damage x Faction Damage x Enemy Weaknesses
Example:
Conceptually this is right, but if I can be a bit pedantic on two points: critical maths isn't quite right, the actual critical component of the damage formula is 1+crit_chance*(crit_damage-1)
; and faction bonuses are slowly drifting out of the meta for various reasons (like Elementalist mods and just not covering the factions people fight anymore). The last holdout for faction damage is basically Disruption and maybe Profit Taker if you're trying to do it as quickly as possible.