Steam Deck 2 is a long way away, and I think that's great. Giving developers a specific hardware target is crucial, and having consumers feel like they need to immediately upgrade is bad.
However, I think there is room for an advanced SD that's not necessarily "new" but just an external improvement over the existing model at a higher price tier for those looking for a premium experience.
Also I'm going to be nitpicking here, don't take that the wrong way, I love the SD but it does have some weak points.
So then Steam Deck LE would be identical to the current one with the exception of:
The screen. Wow this is probably the greatest weakness of the SD. A larger display with smaller bezels and better color accuracy would go a long way to improving the experience.
Hall Effect joysticks. Again, nitpicking here but it'd be nice to see a premium version with these included.
1TB SSD. I originally bought the 64GB version thinking I would just use an SD card no problem. But the ridiculous amount of shader cache, the various Proton versions (~1GB each) and some other software like EmuDeck and Heroic, as well as the annoyance of moving things back and forth had me upgrading quickly to a 1TB, which immediately ended all of those concerns.
Different color ways. I'm partial to white but a transparent purple version would be nice to see also.
At least 1 more USB-C port... so we can do things like video out while charging.
I just want to be able to download games in the background with the screen off. My internet is crappy at times and I don’t really like leaving the screen on overnight just to download a game or two.
I switch to Desktop mode, change the power settings to have the screen turn off, but disable auto-sleep, and then just let the Desktop Steam download the updates.
I agree, it's a bit annoying. Maybe you could put it in desktop mode, and configure it to turn screen off but not go to sleep? It'll still do updates then.
I think like most people I'd just appreciate less bezel. The screen itself looks fine for me (not that I wouldn't be happy with an upgrade), but the larger issue is the bezel; it's kinda huge.
That sounds cool but also so unnecessary! Do you look at the physical buttons when you're playing? Can you not just set up on-screen buttons to use with the touchscreen?
I think people are missing the fine line of the statement, "don't expect a more powerful SD soon" I think they will release with a new chip with equal performance but less power draw for longer playtime.
My biggest wish for a Steam Deck Pro or whatever would be a variable refresh rate screen. 60Hz is still fine for the handheld format given the current Deck APU specs, but if it could handle frame dips below 60 without requiring manually fixing the refresh rate lower or dropping to 30 that would be wonderful.
VRR displays almost require >60hz, they don't work properly when they don't have a significant range to work with. Although in theory if it clocked down to at least 30hz (preferably lower) that would be okay, but that's fairly uncommon.
There are 60Hz VRR displays but they're not as common, especially not anymore. They do exist. With the right VRR range and LFC (low-framerate compensation, which doubles the refresh rate and displays the same frame twice to achieve VRR at rates below what the display supports) it would still be able to achieve smoother frame rates than a hard drop from 60 down to 30 which is what you get with conventional vsync. If a game runs between 40 and 60 FPS and you had the Deck set to 60Hz, you would get bad stuttering/jittering as it continuously goes from 30 to 60 FPS but with VRR it would simply slow down the display gently. My old 2017 Razer Blade Pro has a 60Hz 4K VRR panel and, while I don't game on it much at all anymore, it did work in the same sort of situations.
Adjustable refresh rate and variable refresh rate are not the same thing...have you ever used a VRR display (Freesync/GSync)? VRR means the panel refresh changes dynamically with the game framerate. Having an adjustable fixed refresh range between 30 and 60 is damn nice compared to a fixed 60, but VRR is better and would hugely benefit the Deck since it tends to run a lot of games sub-60.
At least the joysticks, bigger SSD and different color are all attainable with a small bit of tinkering. There's even an aftermarket screen with a higher resolution available. But I don't know if that has smaller bezels.
And video out while charging can be handled by whatever dongle you use for video out. But I know what you mean.
A bottom USBC for docking like the Switch would be awesome, and having two ports would allow an unpowered monitor or dock/hub while charging. A USBA port on top as well would be nice if they could fit it.
Not directly relevant but if you have the 64gb deck and a big SD card: you can symlink the directory that houses all the proton versions and shader catches to the SD card.
That was pretty much the first thing I did after I got my deck, as a stopgap before I could upgrade the SSD but it's been working well enough I never got around to swapping out the SSD after, what, almost two years?
Out of curiosity, did a symlink actually work or did you need a bind mount?
I ask because I had issues with cloud saves not working for BG3 (which I got through GOG, not Steam) and as a workaround I put my save folder in Dropbox and sym linked to it from every system I play on. But on the Steam Deck specifically the sym link didn’t work and I had to create a bind mount instead. I wouldn’t be surprised if Steam and Proton used the same file management libraries.
I didn't do any fancy mounting, as far as I can remember. I think it really was just a matter of copying the directories to my SD card and replacing the directories on the deck with links to the ones I copied to the card.
I'll take a look at what I did the next time I get the deck out and let you know
+1 for new screen. The bezel is really bad. The current resolution just doesn't show enough detail on some games (Rocket League for example looks awful on the deck to the point where you're playing with a handicap)
Controller input latency (using the newer "xbox wireless controller" connected via Bluetooth) needs to be improved
Ergonomics could be improved. After a few hours, the neck starts to feel it. So I find myself compensating by holding it up higher. Not sure how they could improve the neck issues without a detachable screen or something. Hand/wrist discomfort could definitely be improved.
Well these controllers ship with bluetooth connectivity, so it stands to reason that they should work towards their intended purpose.
I'm able to play most games with noticeable yet acceptable input lag, but not for competitive/online games. It feels like it's close, and efforts toward optimization could get it there.
Talking about a handheld and neck issues kind of go hand in hand. It's been an issue since the first handheld. I'm afraid Valve won't be able to patch anatomy.
Resolution doesn't bother me, personally. If they put a higher one in, I'd probably run it at 720p regardless.
Ergonomics takes me back to my last point: you can use something like the NREAL AR glasses. But you can't use those and charge at the time time without a goofy dongle.
Other than that, I'm not sure there's a lot they can do about it