Interesting to see Valve at 6.5 bn, I would have guessed they were higher given the extent of Steam as a distribution platform. But I guess that makes sense some other companies have a myriad of other digital and physical products, where Valve has only their small slice in both (Half Life, Counter Strike, L4D, Ricochet for digital, and Steam Deck, Index, some merchandise for physical)
An interesting thing to note is how big mobile gaming is when compared to PC gaming.
Apple and Google are largely on here because of their 30% platform cut (this chart only tracks gaming revenue). Steam takes the same cut yet has less than half the revenue.
(Note that while Tencent and NetEase are largely mobile publishers, they are not exclusively mobile publishers - League of Legends is owned by Tencent.)
I didn't expect the Lemmy privacy mindset to go so far; competitor analysis is a thing in business, and when you aggregate such data you can also analyse industry trends and your business's position in it. I don't see why it's a boundary?