Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."
In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."
As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.
However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."
Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.
"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."
The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."
Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.
The company has promised that changes to the policy will be shared in "a couple of days."
Calling Planned Parenthood a political group is just telling on yourself. You hate women's bodily autonomy and/or trans people enough to overlook the fact that they offer free and income cost adjusted birth control and vasectomies and hysterectomies and fertility treatments. They are a non-profit organization offering every type of sexual and reproductive health care. They, in fact, do not engage in politically driven discrimination against certain types of sexual health issues. They treat those trying to get pregnant with the same level of evidence based care as those seeking abortion or hrt or to be made infertile, without concern for public opinion or political discourse. I assume all of the above can be said of the children's hospital mentioned, but I don't have an ongoing relationship with them to base my comments on..
The 2020s hot new business practice is self immolation through hypercapitalist greed and assuming that just because you're the most popular in an industry you're the only choice.
Yes even if they backpedal no one knows if they don't try something again in the future. So everyone who can switch to a different engine should do so.
I generally agree, 2k shares overall is nothing, but there have been changes to the ToS(s) over the last couple years that lead to this possibility.
The major change of course being the April 2023 ToS change, which was already some time ago.
Additionally, as Ars' points out, they made auto-acceptance of ToS fee changes in their superseding general ToS, from continued use of their products, back in January 2022.
So it is very possibly a year of trickle selling in laying the groundwork for the new fee structure change, could very well still be insider trading; those ToS changes are of course public, but the changes being made in preparation for this recent announcement, I would believe to be insider trading if proven true.
You can go to the SteamDB page for a game, click App Info on the left, then look for the "Detected Technologies". This will usually tell you what they're using if it's not a custom engine. You can use the Augmented Steam or SteamDB browser extensions to get a direct link to the SteamDB page from a game's store page.
Also, SteamDB has a page here with aggregate data of how much each detected engine is used across Steam. Unity currently accounts for over half of the games using known engines (snapshot).
Edit: For non-Steam games you could check out IGDB.com. It has crowd-sourced data on all video games, including which game engine was used.
I am not a developer but don't they have to state the engine at the beginning of the game? Really no idea, just guessing, as I've seen a lot of games with it.
That doesn't sound like a great outcome: one less game engine in the market, developers having to change all their codes, tons of layoff, c-suites finding a new job like nothing happened.
No, it’s far from great, but it’s better than allowing shenanigans like this to become the norm - and they will become the norm unless Unity pays severely.