Monopoly started out to show that capitalism is based on luck and opportunity, and that the end result is one person owning everything.
The whole process is miserable and even when you win you have to sit thru a prolonged ending where you slowly drain every last resource from you friends and family.
It's not a bad game, they just overestimated how well Americans can pick up irony.
Originally called "The Landlord's Game" Parker Brothers changed it to something less obviously terrible in the run up to the great depression.
I don't know if Far Side is really that deep but:
The only way to win is to not play
Is literally the point the game tries to beat over family's heads for hours at a time.
Not quite. Parker Brothers had always intended it to have a pro-capitalist message. The woman (and of course it was a woman who got fucked over) who invented The Landlord's Game essentially got duped.
Whenever anyone suggests playing Monopoly I always insist on following the rules as written. (Auctions, no money on Free Parking, building evenly across properties, when there's no more houses left in the bank no one can build houses, etc.) The game goes a little faster that way... because everyone eventually agrees to quit and play something else.
When I was a kid the family rule was that the game is only over once there's a "real" winner, meaning all the others gone bankrupt. Always great for the first loser and easy 3-4 hour games. I just liked playing the bank and sorting bills.
Monopoly's precursor "The Landlord's Game" was invented by Lizzie Magie in the early 1900s to demonstrate why Capitalism needs Georgism to actually have any semblance of fairness, competition, and longevity.
Georgism is roughly the idea that ALL tax should come from land ownership, and that taxes on labour/wages should be abolished.
The game was created to be a "practical demonstration of the present system of land grabbing with all its usual outcomes and consequences". She based the game on the economic principles of Georgism, a system proposed by Henry George, with the object of demonstrating how rents enrich property owners and impoverish tenants. She knew that some people could find it hard to understand why this happened and what might be done about it, and she thought that if Georgist ideas were put into the concrete form of a game, they might be easier to demonstrate.
Personally I think the landlords would just increase the rent while saying their interests are literally the only ones that need protection from the state because they generate all the revenue but can't blame them for trying.
My first thought was that ending the taxes at land ownership was shortsighted - all capital should be taxed - but then I looked up Georgism on Wikipedia and saw that that was basically already in scope (mostly by “including title of ownership for natural resources and other contrived privileges (e.g., intellectual property)”).
Georgeism would not increase your overall tax burden, it would shift taxation away from things like income and sales tax and toward land value (excluding improvements like your home). Your overall tax burden would only increase if you occupy a larger then average share of the total land in existence (by value, not physical area), and for the large majority of people it would decrease appreciably.
I will forever shout it from the rooftops. Monopoly is a 30 minute game, regardless of how many players you have. If you play by the actual rules, and none of the house rules you've made up for yourself, it's really quick and really fun. No families need to be shattered over the game. No friendships lost. Just play by the actual rules!
Monopoly has one great rule (or lack of specificity), that it doesn't put any restricting on when you are able to trade (doesn't even say it has to be your turn!). This creates a great ten minutes or so when most of the properties are bought and people are making interesting deals with each other.
Everything else in the game is bad because there are very few interesting decisions to make. The dice tell you where you go and the space you land on tells you what to do. Strictly you "decide" whether or not to buy an available property if you land on it, but it's virtually always a good idea. In the rare auction case you can decide your bid. You can decide which order you mortgage off your properties if you are out of money. I think one of the chance/CC cards has a choice on it? Even buying houses is kind of dull since you have to build them evenly across the block.
Exactly, play by the original rules, and play aggressive as all hell. You don't need almost any property, it's just fine to mortgage everything but your main set, the goal is to get one very developed set ASAP.
Not only is this a pretty effective way to win (a conservative player who lands once on a very developed property is basically out of the game), it also makes the game progress much faster, especially if other players are willing to concede before the bitter end. 2 or 3 players like this, and you've actually got a recipe for a decent time.
This is it! Everyone I've ever met that hates monopoly doesn't play by the rules. They don't auction, they put all the money under free parking, and I've even had some people that increase the $100 when you pass go once all of the properties are bought. Of course you hate the game, you've been playing it wrong.
I'd love to know where the free parking thing cane from. I distinctly remember not doing that as a kid but then suddenly I don't know why in my teens(I think) it appeared in a way like it was not doing it was incorrect.
I actually enjoy monopoly. Its not anywhere close to my absolute favorite board game of those Ive played, mostly because I feel like it relies too much on rng and that this makes the strategy less useful, but its at least in like, the top 10 or so
They should "update" the game rules to mimic the real life experience. 1 or 2 players begins the game either with 25% of the amount of money that the game brings (or with 1 set of average cost properties with either houses or hotels) and the rest of the players begin the game following the original rules.
They should call it Bezopoly or something like that.
Evolution, settlers of Catan, Machi Koro (okay, that ones more a card game, but it plays like it has a board almost) are top ones. Next two probably vary a bit on the situation, if I'm having to play with children, due to visiting family that has them, King of Tokyo is good. If they're aren't any children and there's a lot of time, I enjoy risk sometimes too.
I'm not a huge board game player though, so I've played, maybe 2 or 3 dozen different ones over time?
I feel like a lot of the major problems from the game, like the house rules or people not wanting to make trades, stems from the fact people not wanting to lose in Monopoly. A loss in Monopoly is a hard loss.
Might be good to get a warning sign that the AI wants to take over the world because it will start amassing troops near Siam and if it does manage to conquer Australia, you can be relatively sure that it will spend a few turns building up its bottleneck defense, maybe trading some border country to get a card each turn.
Lol that just reminded me of the first time I played risk with my cousins, when we thought that players got a card each time they took a country and then the 5 card max rule meant that they could (or had to) trade in for troops in the middle of their turn. The game had a few quiet turns and then absolutely exploded once things got rolling and only lasted some turns after that because we weren't the most strategic thinkers and didn't realize there was no reason to stop when you could reinforce your front with more armies than anyone else had combined every 3 countries you took.
The fact it's a long game isn't an issue, the problem is that it's long and bad. A winner is usually determined pretty early on but then there's still half an hour of random rolls as everyone slowly loses their money. That's why house rules are mostly adding safety nets, the game's already over and it's just not fun running around a board watching your numbers go down. Since house rules don't change the core gameplay they don't fix the game and just make it drag even longer.
There's some very good long games and some very good short games, how long a game is doesn't determine how good it is.