So this is a hiring drive for a studio that laid off half of its personnel about a year ago? For a series that lost its way a long time ago with no indication that it'll get back on track?
It does stand to reason that if they're dropping all in house engine development, a lot of roles will be freed up. It's not great and I'm personally not a fan of this consolidation of engines.
You might want to root for Capcom's REX engine licensing to take off then, because off the shelf AAA game engines are going to be much more necessary as time goes on. Then stuff like Godot for lower end games.
Sounds about right. I suppose they also want to distance themselves as much as possible from the antics of frank o'connor's 343i with a brand move like this.
I wonder which retcons they'll retcon. Will the foreunners be human again? Will the events of 4, 5 and infinite just be one big fever dream?
Alongside the engine change, the studio is seeing changes in culture, workflow, and how its teams are organized. To match that new approach, franchise stewards 343 Industries are changing their name – Halo Studios is here.
Yeah those animations look like shit. Something that came out of a Steam shovelware UE5 stock asset dump game like one of those countless jumpscare clone games.
It looks so unprofessionally rigid, jank and lazy.
It looked a bit off at full speed. Slowing it down (to 50%, 20%, then 10%), that really shows how clunky it is. Especially for a cinematic demo like this.
Yeah, Halo Infinite just skips everything that Halo 5 set up. Everything Promethean is over. There are no more Spartan companions (whether any are still alive or not is kind of up in the air). Humans are on the brink of extinction. The whole game is just telling you that's the new reality. Not really a lot of plot, just world building.