It all started with a simple robbery. When that thread was pulled, a tapestry of mysteries was revealed. Solve cases and outsmart criminals in a detective story full of lies, confessions, and maybe even a murder or two.
Another game with a unique pixel art look to it that runs its gameplay using interviews and finding contradictions. A demo is out, which is basically only a set of 3-4 testimonies and moves pretty quickly.
I found a comment from a Reddit AMA on this game that makes it seem interesting to me, since I've thought about doing this myself when I see streamers complain about evidence failures in Ace Attorney games:
One thing I’m doing is giving A LOT of evidence specific dialogue when presented at the wrong time. The characters will comment on the evidence but then explain why it doesn’t work. I can’t do this for EVERY piece of evidence (too much writing for just me) and there is generic “you are wrong” comments, but giving the player feedback on why it’s wrong is important.
The demo does a better job of showing casing this in case 1. Try presenting every evidence in the first “cross-examination” and see how Justina comments on it. Including her ID.
I welcome your attention to detail such as combinatoric dialogs. I get why AA games don't usually pay it any heed, but there are moments where it's inappropriately lazy, taking an idea of the player digging the game's logic to an extreme...
This has been in my wishlist for a while, and I am looking forward to it like cray cray. You can 100% tell from every part of this that it was made by Ace Attorney fans.