Control and Resident Evil 2 Remake still look incredible and run well on fairly inexpensive hardware today. We don't need globally illuminated Unreal Engine 5 games with individually modeled nostril hairs on each character that require graphics cards with prices in the three digit range
Graphics should just be kept at late PS4 level for the foreseeable future to keep games as accessible as possible
I've always felt that photorealism takes second place to good art direction. You look at Half Life 2 and it's dated, but Team Fortress 2 hasn't aged a day despite being old enough to vote.
Half Life 2 certainly extended, if it didn't start, the trend of "high fidelity urban and rural ruins." So much graphical potential wasted on mostly ugly boring environments.
It really nailed the intended atmosphere though. HL2 also had facial animation that was way ahead of most games and especially PC FPS games at the time
I had the 360 version and at the time at least I didn't feel like I got short-changed. Obviously, the frame rate, draw distance, etc weren't the best and I knew the game could look much clearer but I still feel like I got the full experience.
That engine is still the highmark of gaming fidelity for me. Nothing has ever run as buttery smooth as MGSV. I still haven't come across a game that looks and feels as good. All these "advancements" in graphics and nothing is as smooth or pretty (outside of like games that are pretty because of art style, not just pure Graphics).
I think photo-realism is nice and all, but I think devs shouldn't focus too much on it. I'm not saying they should avoid it. Just don't obsessive over it, or see it was the main selling point of a game.
I really do appreciate the impressive work that devs have put into games, whether the graphics are on the higher end or lo-fi 8bit or 16bit style.
Personally, I really like cel shaded games, and that's been around a long time already. When I see something that "looks" like a cartoon, my mind naturally thinks of fun. 😃
We got two chokepoints. I feel like graphics have not improved significantly for a little bit that is true. However one problem is way to much stuff can't be re used. So, games will be made with thousands of hours of work done on assets. Then next game will use all new assets for thousands of hours more work. They really need to make some system by which we can keep adding to asset library's instead of just having to make new stuff all the time.
The second is we need way more processors cause when you see good ray tracing it really is a wild step up in quality but it is super resource intensive. So maybe when we get reasonable level biocumputing I dunno. However that will be for first time in a while I feel like graphics really jumped up in quality.
There were some great looking 7th gen titles for sure but in general I think it was a pretty ugly looking generation whose attempts at photorealism fell flat most of the time. Humans look really potatoy and unconvincing in most PS3 and Xbox360 games
the atmospherics in RDR2 really are bonkers. after a long time away (a year, easy), i was dicking around in the rdr online with a friend a week ago. kind of re-learning how to do basic shit, exploring/remembering places, bow hunting, hand to hand fighting, roping/dragging npcs, etc in a few different areas. neither of us have upgraded our systems since before it came out and neither of us can even run it at max/ultra video settings either.
it still looks absolutely crazy in 4k at like medium/high settings.
they kinda eff'd us, imo, by not including the gta5 director mode thing for recording sequences in game for later render. i didn't really get into playing with that until a few years ago. the amount of high effort stupid videos i would make with rdr online would be mind boggling.
Back in 2002 FFXI had special sequences for making your character that pushed the PS2 to it's limit and still look pleasing today. If graphics stayed like this I would be fine with that.
Silent Hill 3, 4 and Haunting Ground had some incredible looking character models on the PS2. The PS2 had a ton of really great looking games on it and I wish there were indie developers out there trying to replicate that aesthetic instead of the PS1
These were cool to look at but then you get in the game and your cute female Hume actually looks like a turtle. The In-game graphics did not match at all. Still a big fan though.
UE5 games like Wukong look amazing tbh. It's like touching grass without touching grass. Do older games also look great? yes of course, but new games also look great. also.
Graphics can be good while also being well optimised but the issue here is a big commercial engine like unreal is designed to cut labour hours not run well. Crapitalism.
Most new graphics technologies could with clever application be used to enhance a game however it may be that it's used to cut dev time. For example:
upscaling and framegen to avoid the optimisation pass towards the end of development
raytracing to avoid carefully designed baked lightmaps
nanite to avoid making LOD's, nanite isn't magic it has its own major issues
software rtgi also is a cheap way to avoid just using decent baked lights and it ue5 looks awful with so much artifacting
automatic terrain generation to ynow
The effects aren't really intended to elevate the game but to reduce the cost of labour making them. An engine that both looks good and performs well takes a very long time to develop but instead you get the fuzzy ue5 mess where every game looks the same and runs terribly with perpetual stutter
raytracing to avoid carefully designed baked lightmaps
There's some truth to your post but I gotta push back a bit on this one. Raytracing isn't so much a way to avoid having to generate lightmaps or cut costs so much as it is just an objectively superior option to lightmaps in terms of quality. In fact I would argue that Raytracing is maybe the singular reason games didn't quite look good enough 5 years ago. Polycounts aside Raytracing is basically the number one thing that's separated graphics in engine from prerendered cinematics that always seem to have that extra oomf. Lightmaps are largely generated by the computer anyway and even with raytracing both require an artist's labor to light the scene. The only downside and why you'd ever opt for lightmaps over raytracing is performance cause rendering real time reflections at 120fps in 4k is expensive.
I think it depends. Something realistic? I'd want ps3/ps4 level graphics. But for fucking Mario? That cartoony little shit does not have any reason having graphics at all superior to the fucking GameCube.
That's only because enshitification meant most people never adopted 4k tvs let alone that computer thing that makes Minecraft water shiny. (Raytracing)
Control is pretty but it does have some noticable weak points:
Raytraced shadows are quite grainy, I think due to inferior denoising in the RTX implementation shipped with the game. You can actually improve this by modding in newer dlls and stuff for the game to hook into.
Texture streaming is pretty poor, lots of blurry low res placeholders hanging around long after I've gotten close to them. Particularly noticable with portraits.
Besides, pushing the graphical boundary is also important because it leads to greater efficiency as new techniques are discovered. For instance, raytracing is much easier to implement on the developer side than rasterized lighting, which frees up more time to work on the actual game. But if we rested on the laurels of 2017's finest lighting tech we never would have arrived at that point.
I know this is anime style specifically but I just beat Persona 3 Reload, does it look better than P5? Yes, but not by much and honestly, I'm ok with all anime games looking like this, I'll take improvements in NPC models and more portraits and extra content over better graphics
i was watching a review for the casting of frank stone recently and was thinking the same thing. games now dont even look better, they just have fancier tech that has a higher barrier of entry for new players. but while you get these insanely detailed shadows and reflections, all the animations look canned and janky as hell. the characters dont feel connected to the world at all. you literally end up with an expensive polished turd.
meanwhile you can look at games like battlefield 1, arkham knight, mankind divided, uncharted 3, all games from nearly 10 years ago and not only do they look phenomenal still they run amazingly and play really well
my feeling is that in 10 more years games like arkham knight will still look and play nice where as if you try and play casting of frank stone in 10 years it’s going to be called “a product of the times” and i guess you can already see this taking place with all the rereleases of that other similar game which was originally a ps3 game i believe
I think it’s like the arms race. If everyone agreed and started making PS4 graphic level games, and then one developer made a new age graphics game, the others will think damn we need to make our games look better or people won’t buy our games, and so on. As consumers, if someone marketed a GTA6 game as having vice city graphics, and there was another similar game but with new age graphics, many would choose the new one. So from both sides, it’s a vicious circle.
Frowns at you in black myth wukong. Stagnation is partly due to live service games and fear of cloud gaming, not because of call of duty file size bloat.