How Death Stranding Was Made and Why The Team Disliked Hideo Kojima’s Vision.
The documentary takes a look at all the design decisions that Hideo Kojima and his team made and shows how an old Japanese short story inspired many of Death Stranding’s themes and gameplay mechanics. It also explores all the hurdles Kojima Productions had to go through. For example, Hideo Kojima’s colleagues initially were very negative about Death Stranding’s concept and gameplay and told Hideo Kojima to switch directions and make something more exciting. Additionally, Hideo Kojima had to travel the world to find the right engine for the game. Lastly, the documentary also takes a look at Death Stranding 2: On The Beach, the Death Stranding feature film and every other project that’s in development at Kojima Productions.
That and the Kojima having to tell his dumb "oh so important" story that just doesn't gel with the gameplay at all. I'd enjoy the game a hundred times more if it actually was just a game about you being a post-apocalyptic delivery man and the story actually cared about the people you deliver things to and from.
Edit: Also the game should be way less gamified. I'd like 99% less "number go up" please.
I have seen so many reviews of this game and, regardless of the response, it just looks like absolute dog shit to me. I guess I'm gonna have to try playing it at some point.