Rage across the mad realm of a dead god as Charlet, the immortal artificer. Explore a vast, arcane desolation wrought by hatred. Cleanse the wicked, twisted inhabitants of ancient, forgotten worlds. Help Charlet find a way home using her powerful and varied suite of combat and platforming abilities.
Can you share nerdy technical details about how you made it? Custom engine? Something like unity? Solo project or big team? Edit: probably Godot from the communities. I know nothing about Godot. How was it?
When I was a kid I thought a lot about making games, but now that I've worked in software and spent hours being like "why the fuck does the font get bigger when I open the date picker?" I have a greater appreciation for how hard it can be.
Whenever I see a word that looks like valid Japanese, I have to look it up because the results can be hilarious sometimes. Don't worry, though; its only native meaning is a variation on "many/a lot", and I've never heard it. Only other meaning is a figure from Rome. Drop the initial 'a', however, and one meaning you get crotch/groin (which is why I thought this one might be amusing). Congrats on your game!
Lmao thank you so much and very good/ amusing etymology! I chose Amata from a sort of synonym for Nirvana in Pali referencing a deathless state:
A synonym widely used for nirvana in early texts is "deathless" or "deathfree" (Pali: amata, sanskrit: amrta) and refers to a condition "where there is no death, because there is also no birth, no coming into existence, nothing made by conditioning, and therefore no time."