Pikmin 4 Review Thread
Pikmin 4 Review Thread
Game Information
Game Title: Pikmin 4
Platforms:
- Nintendo Switch (Jul 21, 2023)
Trailers:
- Pikmin 4 — Your First Expedition with Pikmin — Nintendo Switch
- Pikmin 4 – Pik How You Play – Nintendo Switch
- Pikmin 4 – Discover What’s Possible with Pikmin – Nintendo Switch
Developer: Nintendo
Review Aggregator:
OpenCritic - 88 average - 100% recommended - 40 reviews
Critic Reviews
Atomix - Alberto Desfassiaux - Spanish - 96 / 100
CGMagazine - Steven Green - 8.5 / 10
Checkpoint Gaming - Elliot Attard - 7.5 / 10
ComicBook.com - Logan Moore - 4 / 5
Console Creatures - Bobby Pashalidis - Recommended
Daily Mirror - Scott McCrae - 5 / 5
Daily Star - Tom Hutchison - 5 / 5
Destructoid - Chris Carter - 9.5 / 10
Digital Trends - Giovanni Colantonio - 4 / 5
Digitally Downloaded - Matt Sainsbury - 4 / 5
Enternity.gr - Nikitas Kavouklis - Greek - 8.5 / 10
Eurogamer - Tom Phillips - 5 / 5
GAMES.CH - Benjamin Braun - German - 89%
Game Informer - Kyle Hilliard - 9 / 10
GamePro - Dennis Michel - German - 83 / 100
GameSpot - Steve Watts - 7 / 10
GamesHub - Edmond Tran - 4 / 5
GamesRadar+ - Sam Loveridge - 4.5 / 5
Geeks & Com - Anthony Gravel - French - 9 / 10
Glitched Africa - Marco Cocomello - 9 / 10
God is a Geek - Adam Cook - 9.5 / 10
IGN - Jada Griffin - 9 / 10
IGN Spain - David Oña - Spanish - 9 / 10
LevelUp - Pedro Pérez Cesari - Spanish - 8.5 / 10
Metro GameCentral - GameCentral - 8 / 10
Nintendo Life - PJ O'Reilly - 9 / 10
PCMag - Jordan Minor - 4.5 / 5
Polygon - Emily Price - Unscored
Post Arcade (National Post) - Chad Sapieha - 8 / 10
Press Start - James Mitchell - 8.5 / 10
SECTOR.sk - Michal Korec - Slovak - 9 / 10
Siliconera - Jenni Lada - 10 / 10
Spaziogames - Gianluca Arena - Italian - 9 / 10
Stevivor - Matt Gosper - 9 / 10
TrustedReviews - Gemma Ryles - 4.5 / 5
VGC - Andy Robinson - 4 / 5
Wccftech - Nathan Birch - 9 / 10
We Got This Covered - Shaan Joshi - 4.5 / 5
WellPlayed - Mark Isaacson - 9 / 10
Just curious, how did people here feel about Pikmin 2? Because this has the return of Pikmin 2 dungeons, and to be perfectly blunt, those dungeons ruined that entire game. Pikmin 3 was far better for the omission of those dungeons. Yet Pikmin 2 still had over 90 on metacritic, so outside of myself and my friend circle, maybe it didn't bother as many people as I thought.
I dont mean to be rude but I think its something mostly between your social sphere. I played pik1/pik2/pik3 all on release, imo pikmin 2 was by far the best out of the three and pikmin 3 was the worst. The dungeons in 2 were imo a great idea but I do agree that they were poorly executed in almost every instance. Especially towards the end of the game they became a slog. I think the newer approach to dungeons should hopefully remedy this issue but we will certainly see
Really? I loved the Pikmin 2 dungeons, and am stoked to see them return. Pikmin 3 felt way too short without them.
Well, the other two games are definitely shorter, but the dungeons in Pikmin 2 felt like padding and tedium to me, which is not how I'd like to see a game lengthened. There were a lot of cheap deaths too, like bombs or enemies that just fall from the ceiling and instant game over, and being unable to replenish your forces felt antithetical to the loop that made the game fun. Apparently I'm in the minority though.
I respect your opinion and appreciate that you have shared it here with us today.
That being said oof, what's not to love about Pikmin 2 dungeons. Turn off the clock and unplug the setting from reality a bit, sit down in front of a long line of floors full of enemies and treasures, big juicy boss fight at the end.
That is Pikmin to me.
Pikmin to me is planning how to get as many things as I can in the course of one in-game day, including growing more Pikmin. Instead the dungeons got rid of the time limits and the ability to shore up your forces after losses. Having to march further and further into repetitive floors of enemies full of insta-kills was not my idea of a good time.
I wasn't excited about the dungeons in Pikmin 2 and I'm sure that contributed to why it's the Pikmin game I didn't finish, but I played the Pikmin 4 demo and didn't feel the same about them there. I do prefer the overworld parts more, but liked the puzzles I found in caves too.
I have only played the first two games so far. Overall I strongly disliked the dungeons in the second game as they felt like padding and a way to kill off your pikmin. They just weren't executed properly in my opinion.
That being said, there was massive room for improvement. As long as the dungeons in 4 aren't repetitive and feel unique enough I think they could be fun.
I thought Pikmin 2 was the worst Pikmin, the dungeons weren't that fun, there was too much treasures that wasn't fun to collect, and the story kind of sucked.
But 4 has a rewind feature which would let you re-approach a situation. Unlike 2, in which if you make a wrong move, loosing a bunch of Pikmin on the final level, you'd have to go through it all again.
Pikmin 2 is my favorite game in the series so I am a little bias, but I can still admit that the dungeons were poorly executed. Just from playing the demo though, the dungeons of Pikmin 4 feel much better balanced and less cramped. They also seem to not be randomly generated, which will probably make them feel less repetitive. Even exploring the inside of a house would count as a "dungeon" now but it is a very novel experience in Pikmin so I am all for it.
I am a huge fan of the series, and while I didn't mind the dungeons in 2, I agree 3 was better. I thought the more realistic graphic style of 3 was gorgeous and a little disappointed that 4 is going more cartoonish. But if the gameplay is fun, which it seems they are focusing on, I can forgive it.
Huh, yeah I also loved the dungeons in Pikmin 2. But I also just had a discussion with another friend who didn't like them, so it's definitely not just you. At the least I'm hoping 4 improves on any shortcomings they had!