Former GTA dev says 'it's time for a revolution' where 'animation is more AI-driven and physics-driven' than done by hand
Former GTA dev says 'it's time for a revolution' where 'animation is more AI-driven and physics-driven' than done by hand

Former GTA dev says 'it's time for a revolution' where 'animation is more AI-driven and physics-driven' than done by hand

To be fair, stop motion animating is fucking time consuming and such an art. Let alone for first person camera views AND third person
Having an AI quickly generate a hand wave motion etc and convert to first person and vice versa would save hours and hours of capping one frame at a time
Most digital animation done by hand isn’t done in the stop motion/frame-by-frame way, It’s done with key frames that are interpolated between. That’s not to say it isn’t still super time consuming (especially when done well).
Yes! You nailed it
A lot of motions still need to be scrubbed frame by frame and adjusted if any of the key frames dont interpolate cleanly
It's one of those menial tasks that AI could actually specialize and hugely assist in for simple repetitive animations. Or imagine have a custom animation that the SI uniquely generates the key frames on the fly. Talking distant future but every animation could be potentially be entirely unique everytime you see it
That's not true, with motion capture you are recording an actor do all the motions and fixing whatever is necessary. It's different to pose to pose animation.