The entire team from publisher Humble Games has reportedly been laid off, according to now former employees posts on Twitter and LinkedIn. 36 developers are reportedly impacted by the cuts.
Remember when Humble Bundle was actually a charity and not just a charity-themed storefront owned by IGN?
Well, technically owned by IGN, a subsidiary of Ziff-Davis, formerly J2 Global, formerly Ziff-Davis.
I'm sure firing what was left of the employees with any commitment to the concept of HB and folding the brand under the rest of your e-commerce verticle will have no further adverse effects on the quality or usability of HB as a service.
Remember when Humble Bundle was actually a charity and not just a charity-themed storefront owned by IGN?
Do charities normally get buy-out offers from for-profit businesses?
I’m sure firing what was left of the employees with any commitment to the concept of HB and folding the brand under the rest of your e-commerce verticle will have no further adverse effects on the quality or usability of HB as a service.
Vulture capitalism at its finest. Yeah, eventually you've picked the carcass clean. But you just turn those profits over into another buyout and begin the feast anew.
Do charities normally get buy-out offers from for-profit businesses?
Fair point, although actually... 🤔 I mean non-profits do get bought out (and/or abused) for their good optics. See "Open"AI.
It's just sad, looking up the company on Wikipedia (to get the buyout history right) reminded me of the very first humble indie bundles (which I participated in) and what a nice feeling it was to directly support indie studios and a good charitable cause. We could get into "consumer-activism" and what a joke/paradox that is, and maybe we should because look at what Humble Bundle is today but I still think it started out as something good.
I used Humble Bundle many times years ago when it was an actual charity. In the past few years I used them once and my game code didn't work, and they told me to pound dirt. Fuck Humble Bundle.
code for the parent company investors were not able to scrape their cut off the top without cutting pay role. companies like that have one single product - not games or software or widgets - but the quarterly profit cell within accounting's excel spreadsheet
Correct - this was always going to be the case the moment IGN bought humble bundle. Any delay in getting to this point was a conscious decision about how fast to boil the frog - but IGN didn't buy Humble Bundle because they believed in the mission of helping charities and indie game developers, they bought it because they believed they could make more money than they spent on it.
"We have looked at these difficult economic times and decided to make them more difficult for our employees by firing them all." Nice. Always a great move.
Also, I don't see how they can say with a straight face that none of their ongoing projects or releases are going to be impacted by laying off the entire team. Even if they are just a publisher firing everyone and "restructuring" the company is going to have some kind of impact.
Also, I don't see how they can say with a straight face that none of their ongoing projects or releases are going to be impacted by laying off the entire team.
Layoffs are rarely immediate - perhaps the contract lasts until release?
Maybe not in some countries. It's certainly a way that term gets used in the US. See also, reduction in force (RIF), downsize, reorg, shifting priorities, etc. The way labor laws are written, companies are encouraged to do this, because it circumvents protections against firing someone on leave, pregnant, or in a minority. When an individual is let go, there's risk of litigation or claims that it's because of some protected status: and correct or not, we're a very litigious country with a lot of lawyers looking for a payday. So more and more, companies have normalized layoffs even when they're doing very well, because its a way to "clean out" the company of less productive employees with much less risk of getting sued: and they can always rehire or shift exceptional employees they want to keep.
why not just say "humble bundle has decided to leave the indie game development market and refocus on selling game as a core" stating that they laid off the entire game development team but are still planning on staying in the market is very weird to me
Yeah I'm sure it was an urge to keep to the most strictly factual reporting possible, and not because one headline drives a lot more clicks and thus increased revenue.
Its heartbreaking. I always wanted to make games as my dream job (even in my mid-30s as a devops lackey) and they're collectively fucking over my passion for a fucking percentage. And the products coming out are fucking terrible.
Don't ever have a dream, kids. You'll be disappointed.