Skip Navigation
39 comments
  • Painting some minis mostly (technically just dry brushing today, there's too many for more). They're for some sessions of One Page Rules that my buddies and I are getting into.

    And planning tomorrow's DND session though I fully expect it to go like the last 2 sessions; sessions that should have been delayed as one player was in condition to play both times. (Once for getting too drunk the day before and once for having a kidney stone kicking their ass)

    Here's a pic of one of the dudes I finished dry brushing before this current little break.

    • That's super cool! I enjoy DnD from the outside (movies, games, concepts) but I've never really participated myself. My friend recently asked me to create a character, I've been thinking to play something like a Vash the Stampede type personality and, to get a feel for the game, go for perception and try to inspect as much as I can.

      I also love the idea of minifig painting! Something I've always wanted to do that's similar is finding toys and figurines to resculpt and paint. Turning Iron Man into a WarHammer type sort of thing lol.

      He looks great!!

      • DND can be really fun with the right people and playing with friends definitely stacks it in the way of fun potential

        In terms of mini painting I really dig it, it's so relaxing to just sit down and paint a mini

        Making minis both physically and digitally is also really fun though I don't do it very often. Most of the 3D modeling I do is CAD stuff but I've been dipping my toes back into Blender lately. I don't currently have any models I've made in Blender I want to show off but that's usually how I tackle any creative endeavor; I spend a few weeks exclusivley doing internal feedback, then a few months to a year with some external feedback from a very limited group, then after that I'll show stuff publically. That way I can learn and have fun without worrying about people sucking the fun out of it before I can grow into it.

        Edit: But the best way to start a new creative endeavor into a process is to just do it. Make mistakes, fail, learn. But most importantly: have fun.

  • I'm in Seattle for a little vacation. Went to the "Bite of Seattle" at the Seattle Center today. That was unexpected, as my brother and I just wanted to go to the Space Needle. Instead, we walked around the festival grounds, got some beers, and listened to some of the local artists rocking out. We also met up with our parents for a bit who are vacationing up here, separately, too. Bit of a nice surprise for our mom. This was my first time here; it's a cool place!

    Now I'm trying to get home, which is proving a little tougher due to IT issues stemming from Friday. My airline, Delta, has been heavily affected. I was supposed to go home Saturday, but flight got cancelled. Now I'm supposed to leave today, Sunday, but I'm getting nervous. Feel like my flight will get cancelled again. Or my connecting flight home will get cancelled, leaving me stranded in another city So yeah. Nothing like a relaxing, chill vacation ending in some mild anxiety!

    Ah well, I'll get home eventually, one way or another.

  • Ripped a bunch of home movies and optical disks for archival. Threw a bunch of stuff out. Cleaned off some of my bookshelves to free up space and took the books to a couple of Little Free Libraries.

  • Mainly working on a game-jam game with a friend.

    It's been very interesting and quite fun. We're using Godot. Progress is going well, despite our lack of previous experience.

    • That's super cool! As I understand, game jams are a shorter period of time to put the project together right? What sort of game are you going for?

      I have a game project I've been tentatively working on as well, but it's going to be quite the struggle because I am not a programmer, nor am I really an artist haha! My plan has been to take it "one scene at a time" as a way to practice the fundamentals while slowly starting to put together the pieces.

      My goals for it are pretty crazy through. Hand drawn assets, sfx and music made by me, game coded by mostly me... Lot to do lol. My idea for the game itself is a mix of a few games. The hardest part will be the movement, as I want it to feel like Smash Bros Melee, where the player has really good control over the character. The gameplay is a mix of Revita and Hollow Knight. Revita is an arena-level based game where there are 5 thematic kingdoms with about 10 floors, so I'm looking at something like seeded rooms so I don't have to hand draw every room.

      I have some friends willing to help, but the programming part is still falling on me for now lol. For the most part, I think I'll do alright (for example, I whipped up a main menu pretty easily with only minor setbacks). I know for sure the hardest part will be the character physics, then the enemy AI. Otherwise I feel pretty confident that I can learn what I need to do.

      I have a bunch of ideas all written down, the game itself is pretty fully fleshed out with not a whole lot of feature creep. There's just my abilities in getting it made standing in the way!

      Asset mockup

      I've got an underground and a sewer put together so far

      • Sorry for the reply being so late :)

        Yeah, game jams typically have a theme that is revealed when it starts, and then a limited time until submissions end. Can be a day, a weekend, or longer, even significantly. The one I participated in was two weeks, and concluded last Wednesday.

        Our game Frogventure (more like a prototype anyway) is a side-scrolling jump-and-run. The jam themes were "Shadows and Alchemy" (which can be interpreted broadly and non-literally). You play as a frog and save tadpoles by collecting them and putting them in safe puddles. You run and jump. You eat insects to transform your abilities. Higher jumps, hiding under a leaf, tongue-grabbing.

        My friend and I are actually both programmers, so that part wasn't a problem for us. :) We didn't have real gamedev experience. It was a lot of fun, very interesting, and surprisingly productive. It's great how iterative and with visual and experienceable results it is. (Quite contrary to software development lol)

        I was about to write I haven't heard of Revita, but I own it on Steam. I haven't played it yet.

        Your game sounds like a lot of effort. Good luck :) Do you have any concrete planning or milestones you are tackling now?

        What game engine are you using for it?

  • Went to the farmers market from 7-1 today, came home to find my wife running a fever so I'm now doing laundry and dishes. I'll have to go do all the watering a little later today, but that's okay. I still have about 7 cubic yards of wood chips to move, and our pond is now low enough to allow me to buck and remove the trees that fell into it during a wind storm earlier this year. Some of that will get done today, and I'll be doing more of it tomorrow before and after the weekly grocery run. I also recorded and edited a video for our channel but I'm sorta 50/50 on it a few hours later and don't know whether it'll be posted or just deleted despite the time it took to do all that.

    I, too, clean to music! It's usually some kind of bop like Parov Stellar or Caravan Palace to prevent me from stopping to admire my work partway through.

39 comments