no official CWA press release yet, but here's the union's:
Workers at Bethesda Game Studios have joined the Communication Workers of America, forming the first wall-to-wall union at a Microsoft video game studio. The workers, consisting of 241 developers including artists, engineers, programmers and designers have either signed a union authorization card or indicated that they wanted union representation via an online portal. Microsoft has recognized the union.
What you don't want to go to "X"? I can't imagine why. lol /s same though. Also I refuse to call it x. It's fucking Twitter. It's like that line in mean girls, "Gretchen, quit trying to make fetch happen, it's not going to happen!" Lol
When I started working at EA 14 years ago (I got laid off last year) they literally told us we might have to sleep under our desks. I promptly told them if that was the case, I would quit. Instead they made us work 7 days a week 9-9 for months. Fun job.
I spent my first 12 years in the work force in a financial services firm that, during tax season (so four months out of the year) required 14 hour days, so I understand that grind a little bit.
Awful stuff.
It's great seeing unions getting stronger. I just wish it didn't have to happen out of necessity due to lackadaisical and careless governance.
Unionizing wouldn't normally really give workers more control over the product, it's about worker benefits, and management levels who direct product are usually excluded from participating in a union.
(Not that writing better code will help if ES6 is still running on Morrowind's relabeled gamebryo engine like everything they've released since Morrowind, of course, but one can hope...)