Doom SNES Compiling (Part 1) - Deep Into The Source Code For The First Time
Doom SNES Compiling (Part 1) - Deep Into The Source Code For The First Time
inv.tux.pizza Doom SNES Compiling (Part 1) - Deep Into The Source Code For The First Time
Thanks to Randy Linden and play134 from Doomworld I've been able to begin documenting the SNES Doom source code using an Amiga Emulator. I couldn't have done it without them. In this episode we will be trying to compile and edit things into a playable rom. As of the posting of this video we've unco...
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