Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
The thing is, id Software has landed in this medieval war against Hell not out of convenience but out of a need to change the fundamentals of play. To return to where Doom became legend two decades ago.
I have bad news for the author of this article regarding what year it was two decades ago.