For me the issue with VR headsets isn't the price, but the lack of a relevant killer app.
If I were super-into flight sims, I could totally see going VR -- makes more sense then the many-monitors setups that fans have done for decades -- but most game genres just don't, IMHO, gain that much. And there hasn't been a new genre that really blows me away that leverages VR.
I can believe that it might be professionally-useful for architects.
I have a Q3 and I'm also feeling that right now. Most of the games for VR aren't even really games. They're "experiences;" Interactive movies where the only interaction is that you can move around the scene. The other biggest type are practically mobile games. Alyx was great. But it's been long enough that it needs something to surpass it or at least learn from it.
Some of those aren't even games in any sense of the word. fpsVR and OVR are both just utilities for overlaying things while playing games (and there are free options).
It's also the most expensive way to play a game, so I do understand the lack of demand compared to the normal gaming space, but there seems to be plenty of people in VR to sustain a good market. So where is it?
Check out Arizona Sunshine. It’s a post apocalypse zombie shooter that I really enjoyed. They just released the sequel a couple months back too, so if you enjoy the first you’ll have another to follow up with. It was the first, and honestly only, VR game that I really enjoyed that wasn’t beat saber or a sim.