Just how the f*CK did Nintendo developed tears of the kingdom?
There are so many things being tracked all the time in the game for puzzles and the power arm. Yet despites literally tracking sunshadows for some puzzle completion for example it runs almost smoothly with (in my 170h) no crashes. On a 6 yo portable console??
Botw was already impressive but I could grasp it with the shaders and also there weren't that much physics puzzle. Objects were more static, there wasn't the two other maps, enemy diversity was limited, same for weapons. There was less of everything overall but I thought it was the limit of the console and the possible engineering around it.
Is there any resources on how they managed to pull this off? White papers, behind the scenes, charts, ...?
Because Nintendo does what the other Nintencan't! Nintendo is awesome! They have the best hardware! Other consoles are just seething when they see how our switch performs 🤣🤣🤣🤣🤣🤣
They also have resonable prices and top-notch quality assurance, I've never heard a bug in a Nintendo game or hardware!
I think it was meant as satire. Their prices aren't cheap and their hardware is questionable in some areas (e.g. $70 joycons that still consistently suffer from drifting that Nintendo refused to acknowledge until two different class action lawsuits forced their hand to offer free repairs).
Okay, my ten year old loves these two games and has occasionally mentioned people playing them on emulators. She has no complaints (possibly because she's ten), and TBH when watching her play on the living room tv they look... fine? What is so terrible about the way they run natively? Legitimately curious.