Genuine question (I haven't played it): If it's a co-op PvE game, what reason could there be for not having the option of client-side hosting? You wouldn't need to have a queue and have lower requirements for server maintenance. You could play on official servers or community servers.
Because it's a live service game and has GMs who adjust in-game events in real time. Everybody is playing in the same world, which requires everyone on one server. The world and story adjust based on what all players accomplish.
That's pretty fuckin nifty. Wave shooters aren't really my thing, I burned out on L4D and DRG pretty quick, but this one will probably have some future consideration. Love the armor as well, big destiny vibes.
Dismissing out of hand is the same kind of blindness as buying without checking the reviews. You can get the premium currency through play and there's no time limit to the "battle passes". It's about as good as it could be implemented.
Did you read his response at all? I'm a third of the way through the current battle pass, which does not have a premium track, and I've only played for a couple days. No money spent except for buying the game initially for less than a standard AAA price.
The game could also just not have a battle pass. How are people already so indoctrinated into their existence? No paid games should have extra monetisation in.
It's literally just a progression system. The pass never goes away, the paid currency doesn't even correlate with pass progress. It's literally just a progression system.