Played it a little bit (up to the goblin fort part), was pretty neat. Fights take a long ass time to resolve, but you can get pretty creative with them.
Now, this might be a personal thing, but the game somehow doesn't really have that fantasy feel? It's like playing Mass Effect with a fantasy paint coating over it, rather than playing an actual fantasy game. I hope I'm making sense here, lol. From my point of view, a work of fiction with a good fantasy atmosphere is all about that personal tranquil, solemn journey rather than bombastic adventures, romance or whatever. It's the kind of mood that you get while listening to dungeon synth -- a genre directly inspired by classic fantasy. Lunacid is a good example of what I am talking about.
Another point of contention for me is the disk size of the game. Now that I have more of disk space available to me, I could give it another chance, though
I always get the feeling that D&D's Forgotten Realms is a more goofy kind of fantasy, like everything you want is possible. It's about imagination and self-expression, rather than setting strict rules for how things work. Makes sense imo, they want it to be the world that you use to create your own stories for P&P games, so it should have many different facets and can't be too limiting.