Cyberpunk 2077: Phantom Liberty. I played through the base game twice, so I'll need a bit more distance between the playthroughs.
Starfield, but only if there are significant updates, upgrades and expansions. I finished it twice back to back, so currently I'm a little tired of the game.
Any other single-player (action) RPG, that I stumble upon.
I have a few dozen hours in Starfield, and while I wouldn't call it extremely dull, it's not not dull on a regular basis. The game has an uncanny talent for reducing space travel, planetary exploration, and crafting down to a series of nearly-identical nested menus. Crafting and world interaction feel like a step down from Fallout 4 in some ways, particularly how most of the junk is just useful for decoration.
It excels at giving you less when you're expecting more, which makes it easy to overlook what it does well. There's still a lot of fun to be had in it; it feels tighter and more polished than Bethesda games generally do, and it's not a bad alternate take on NMS, which also isn't exactly a 100% compelling experience even after the work it received. (I had fun in Starfield way faster than I did in NMS, for what that's worth.)
I don't regret my time in it at all, but it's kind of perfect patientgamers material. Not playing right away keeps you from burning out on it before it figures out what it wants to be.
Do you think updates could fix it though or do you think it's deeply embedded in the game and would either take a substantial amount of work or reworking chunks of the game to do?
I guess what I'm asking is how long do you feel it will be until we see noticeable improvements?
Your guess is as good as mine, honestly. Waiting for an expansion to come out and then checking in makes sense, IMO.
A lot could be improved, either by modding by Bethesda. Fallout 76, whatever else one could say about it, is in a vastly better place than it was at launch, so there's recent precedent.
Loading screens for nearly every door. In New Atlantis you can jump from the highest building and glide with your jetpack back to your ship. But taking the elevator and the train gets you two unnecessary loading screens.
That's just not 2023 game programming.
Not at all IMO. I love Starfield and few of the reasons people give for it being bad are objective or even true. It is a great game but people misunderstand it and get mad about it not being what they want. And so much of the hate is just pure stupidity and ignorance. People not understanding basic concepts and how things work.