Starfield and Bethesda Tomfoolery
Can anyone explain what voodoo magic Bethesda used to make Starfield, a game that usually runs below 30fps on my pc, feel like it's running above that? I mean, not even Nintendo on their own console has achieved this feat.
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It’s the fucking engine they won’t let go off
Unfortunately there's not much choice in 3d game engines anymore. I'm not sure I want an unreal engine monopoly, btw.
It does seem to be the best one, although CPU parallelism seems awful. No one wants to use CryEngine, and Godot and Unity is only used by indies
Source still seems pretty good these days. I haven't played HL: Alyx yet but Source 2 looks way beefier.