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Square Enix admits Final Fantasy 7 Rebirth and Final Fantasy 16 profits "did not meet expectations"

www.eurogamer.net Square Enix admits Final Fantasy 7 Rebirth and Final Fantasy 16 profits "did not meet expectations"

Square Enix has admitted that profits of Final Fantasy 7 Rebirth and Final Fantasy 16 "did not meet expectations".

Square Enix admits Final Fantasy 7 Rebirth and Final Fantasy 16 profits "did not meet expectations"
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  • Crazy that splitting a medium-length game into 3 massive parts isn't the right way to remake a game 🙄 is there anyone that hasn't lost interest by now?

    • So the gimmick in the 7 remakes is that they aren't a remake at all, they are a weird alternate reality spin-off thing that revisits the same characters and locations. I mean, mild spoilers for a four year old game you haven't played at least partially because you didn't know this.

      The way they presented this was very weird and they tried to split the difference between still saying it's all a remake but then hinting at it not being a remake sometimes slightly.

      My biggest problem with these is that combat feels laggy and weird and I would much prefer a proper turn based RPG in the first place, but seeing the comments here is a bit of an eye opener about how it was all perceived.

    • Yeah, I was decently interested in it until I found out the whole game won’t actually exist for years. Maybe I’ll get the bundle at a deep discount 8 years from now, assuming I even remember it exists.

      • I do wonder how much of an uptick in sales the first two games will receive once the third is done.

      • Same, I was hella excited for this remake. FF7 was a mind-blowing experience for me as a child. But I want to play through the whole story and I had forgotten for years that this game existed until seeing this post.

        • Unfortunately you need to forget about it for another number of years. As only two of the three parts are out. Part two took them four years after part one, so safe to guess the same for part three.

          Also, the names are exceedingly confusing:

          • FF7 Part 1 is named: Final Fantasy VII Remake (2020)

          • FF7 Part 1 Enhanced is named: Final Fantasy VII Remake Intergrade (2021)

          • FF7 Part 2 is named: Final Fantasy VII Rebirth (2024)

          If their goal is to get people to completely check out due to long, long release schedules and confusing naming, they are succeeding.

    • I for one am glad they did it. It's breathed so much more life into the world in doing so. OG is a great game but I've been enjoying the remakes way more. And FFVII OG is my favourite RPG and one of the first games I ever played, I used to replay it every other year.

      • Intergrade is an increbile game. I loved it.

        Squenix is still missmanaging the shit out of their franchises, and I will be waiting for Rebirth to be discounted and on PC.

        • Is it mismanagement if the reason it's only on one console at launch is because the devs want to get each game out as soon as possible, only having to focus on one piece of hardware? They also got more money to make the make the games as big as they are due to making that console the playstation and having Sony invest in timed exclusivity? Seems like a win-win to me. Doesn't stop Sony from having extremely ludicrous metrics in which they expect their games to measure up to though. Which is ultimately why it seems every game they release never meets them.

          • Sony?

            Final Fantasy is owned by Square Enix.

            I suspect Sony pays them very little for the timed exclusivity, still that does help.

            But the mismanagement I'm referring to is less to do with the platform availability (though that doesn't help) as it is with Squenixes habit of consistently over-estimating final sales, and thereby overspending on development and scope.

            Squenix did it with Tomb Raider, they did it with Deux Ex, and then axed the franchises entirely because they "failed to meet sales projections". They still sold like hell, but "underperformed" because Squenix had completely bonkers expectations, and thereby also spent way more than warranted.

            The marketing budget for Shadow of the Tomb Raider was apparently more than a third of what they paid for development, and even the development cost was questionable.

            The exact same pattern is happening with Final Fantasy, where they try to fix waning sales by going bigger and bigger, instead of more efficient and consistent. I hope they wise up before they axe FF, too.

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