Friend who is not a software person sent me this tweet, which amused me as it did them. They asked if "runk" was real, which I assume not.
But what are some good examples of real ones like this? xz became famous for the hack of course, so i then read a bit about how important this compression algorithm is/was.
So Thief: The Dark Project (1999) and Thief 2: The Metal Age (2000), are a couple of classic stealth FPS games, proto-immersive-sims, and still some of my all time favorite games. They both use the Dark Engine, an in-house engine from the now defunt Looking Glass Studios, which also powered System Shock 2.
In 2010, the source code to a System Shock 2 port (for the dreamcast or ps2 iirc...) leaked online, and on 2012 someone used that code to create NewDark and TFix, patches to make these old games work on modern computers (and some bugfixes, support for HD, etc).
I must emphasize that these games are still sold on Steam, GOG, etc and this patch is essentially required for them to work. And these are hardly the only games like this, just the ones most personal to me. Retrogaming is built on the backs of unsung individual heroes who backwards-engineer, hack, patch, and mod their favorite games to keep them running for everyone long after the publishers have died or abandoned their work.
Vampire The Masquerade: Bloodlines had a patch for it that made it way more stable (and also added back in a bunch of cut content).
Way back, my partner played Watchdogs at launch and the stuttering was awful, and it was basically unplayable. Some random person made a patch that fixed most of the problems and made the game look closer to what it did at E3.
Random nerds on the internet are my favourite people
There's also Arx Libertatis for Arx Fatalis. Arkane (yes, that Arkane) released the source code for the game. This is a new engine and patch that is basically required. Even if you could play the game on a modern computer (you can't really) you wouldn't want to play without this patch. It does things like making drawing the runes for casting spells more reliable. (For those not aware, you drew runes on your screen and combined them to create spells. You didn't just press a fireball button. You had to figure out what spells combined to make a fireball, and then draw it.)
If you like ImSims or Arkane games, I highly recommend Arx Fatalis. No one has done magic like it since. To be fair, it was one of the slowest and most cumbersome ways to do magic, but it did actually feel like you were part of it. You could cast spells before you learned them if you had the rune and guessed the combination (they all make sense). There were even some spells never told in game that you were expected to figure out. Cheats were even activated using the system, by drawing a certain combination of runes. It's all very cool, and I wish we would get a second modern version of the idea.
making drawing the runes for casting spells more reliable
Huh....guess I might actually be able to give it a proper go then. I couldn't ever play more than 2-3 30min sessions every few years as I'd get so so so very frustrated with trying to draw runes.