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Watching G*mers slowly realise Skyrim is dogshit has been an experience

I was watching "...why Skyrim?" by Razbuten on sloptube this aft and it's so weird that it finally took Starfield for people to realise. Like Fallout 76 wasn't enough, only now are negative things people were first saying about Skyrim in 2012 finally bleeding into mainstream consciousness. It's so wild, like wow they ruined the magic system? The game has worse writing than a PS1 era Mega Man X game??? Skyrim is just shitty Game of Thrones?? Welcome to thirteen years ago!!

Bethesda hasn't made a really good game since 2002, but it'll probably be years before that realisation sinks in.

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  • Time is usually a clarifying lens. Skyrim has always been hard-carried by mods, to the point that my prediction has been that Starfield will be entirely saved by mods due to having a better platform for modding than even Skyrim, assuming people don't give up on it entirely.

    Seeing such a tame take become this hot though is unfortunate, I thought we had advanced beyond Skyrim.

    • My dream is Starfield become the best star wars game never made with mods.

      • It's already moving there. Starfield as a base game is ripe for adding new content even more than any other Bethesda game.

    • due to having a better platform for modding than even Skyrim,

      michael-laugh The SDK/Creationkit isn't even out yet, Bethesda games keep getting worse for modding, it is so joever.

      Alas, We Can (not) Advance desolate

      • Creation Kit is out, it's just that nothing great has come out since yet. The modding tools aren't better, but the game concept itself has more room for improvement and simpler tweaks to fix.

        Still not a great game by any measure, of course, I just hate Skyrim that much lol

        • Waow! There were no news posts on that, lmao. So, so joever.

          • Haha, fair. Still holding onto hope that the DLC will bring back enough players for the modding scene to pick up steam, even Fallout 76 had a resurgence over time. Starfield's biggest issues are with the gameplay loop, which can be alleviated largely with proper balance and a well-developed Survival Mode, making exploration out of the Settled Systems actually require Helium mines and refueling stations to avoid getting trapped, while also having valuable resources and rare flora and fauna only available at the fringes. This actually connects the disconnected gameplay systems, like settlement building and surveying, in a meaningful way. Forcing slower, more methodical engagement fixes a lot of the issues with constant loading screens, by lowering the ratio of game-time spent loading.

            I dunno, we will have to see, it's still my spiciest gaming prediction.

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