Watching G*mers slowly realise Skyrim is dogshit has been an experience
I was watching "...why Skyrim?" by Razbuten on sloptube this aft and it's so weird that it finally took Starfield for people to realise. Like Fallout 76 wasn't enough, only now are negative things people were first saying about Skyrim in 2012 finally bleeding into mainstream consciousness. It's so wild, like wow they ruined the magic system? The game has worse writing than a PS1 era Mega Man X game??? Skyrim is just shitty Game of Thrones?? Welcome to thirteen years ago!!
Bethesda hasn't made a really good game since 2002, but it'll probably be years before that realisation sinks in.
I played Skyrim up until the quest where you had to unite the leaders of the warring factions. I got bored, haven't picked it up since. This play through was this year in 2024, it was the anniversary edition, first time I had played it. The combat is boring, the armor got too good too fast, and it wasn't a challenge, so then go back to story, the story is not good either. Just not a fun game, no reason to keep playing.
They should have enforced a much more rigid class system, warrior, ranger (or thief), or spellcaster, and not allowed you to be anything you wanted. Elden Ring suffers the same, you can start as any class, but become anything you want. It defeats the purpose of class based systems. Also, there should have been much more armor and weapons choices for each of the classes.
Path of exile excels at class based choices and goes even further with ascendancy, so much more replay value.
A big part of all good fantasy games is the specialization and discovering new gear, abilities all the time, and fighting bad guys, not running around all the time doing boring quests, and then fighting boring dragons.
I do not disagree with any of this, true as fuck. Unlike in life, Skyrim's abolishment of the class system was a disaster. Like Todd didn't even get why specialisation existed before.
Like Todd didn't even get why specialisation existed before.
The stated reason was to simplify the design and make it easier for players less familiar with the genre to understand. Honestly, not as much of a failure from that perspective.
"I am going to remove all the complexity" ended up being pretty profitable. It kind of sucks though, like yeah creating a class in Arcanum or whatever is convoluted, but they threw out everything.