Unreal Engine
- Epic lowers Unreal Engine royalty fee for games released simultaneously on Epic Games Storewww.gamesindustry.biz Epic lowers Unreal Engine royalty fee for games released simultaneously on Epic Games Store
Epic Games will drop its Unreal Engine royalty fees from 5% to 3.5% for developers that eligible Unreal games on Epic G…
- What tools do you use for play testing?
Any good tools out there that make it easy to Playtest with people? Would like to have screen, player on camera, and mic recorded while they play test ideally.
- GPU Crash Debugging in Unreal Engine: Tools, Techniques, and Best Practices | Unreal Fest 2023
YouTube Video
Click to view this content.
- Playtesting Dos and Don’ts: Gathering and Applying Feedback in UEFN | Unreal Fest 2023
YouTube Video
Click to view this content.
- Exploring Art Direction with Twinmotion and Unreal Engine | Unreal Fest 2023
YouTube Video
Click to view this content.
- [Help] Unreal/Perforce: Very risky to rearrange Content folder?
Hey folks!
I seem to have hit a problem in Unreal and Perforce that I want to better understand.
After a milestone, I wanted to reorganize our Content folder to keep things tidy and easy to navigate. Everyone else on my team was taking a break from doing anything in the project for a day, so I took it upon myself to do this.
Here was my process:
- In P4V, I checked out the entire Content folder
- Moved some assets/folders within Unreal Editor
- Fixed redirects on the previous location and the new location
- Repeated 2 + 3 until I'd reorganized everything to my satisfaction
- In P4V, I then reverted all unchanged files and committed all the remaining files.
The result was that everything was nice and clean on my machine. However, when a coworker pulled the change, it seemed some things didn't move, or were left behind, or were having compile errors on their end. Very different than what I had locally!
I don't know if this is an issue with Perforce or if this is Unreal being very rigid/fussy about assets being moved! I'm kinda new to Unreal, so want to better understand what happened here.
Did I do anything improper in my process?
- Spooktober N64 Style Graphics Jam #3itch.io Spooktober N64 Style Graphics Jam #3
A game jam from 2023-10-07 to 2023-11-04 hosted by StoreBoughtRocketGames. Did we get sucked back into 1996? I see N64 graphics everywhere! That's right folks, it's the third Spooktober N64 jam, by popular demand! It's low po...
We're doing a Spooktober N64 graphics jam starting next week. There are no prizes orher than bragging rights, but we have fun with it anyway.
- Move From Unity to Unreal Engine in Minutes with Utu – GameFromScratch.comgamefromscratch.com Move From Unity to Unreal Engine in Minutes with Utu – GameFromScratch.com
You can quickly and easily move your game content from the Unity game engine to Unreal Engine using the Utu plugin
- After 5 years of Unity I want to check out Unreal Engine 5
Any mind-blowing advices, like "I wish I knew that before!"? Thanks!
- I made a plugin for UMG/Slate Spline support.github.com GitHub - ArmainAP/Unreal-Engine-Widget-Spline-System: Spline System for UMG
Spline System for UMG. Contribute to ArmainAP/Unreal-Engine-Widget-Spline-System development by creating an account on GitHub.
Title says it all.
Currently no README as I can call functionally done but still WIP from the point of usability as I am trying to get the points editable via mouse clicks besides the details panel.Description and screenshot with the demo level added!Any feedback/suggestion/tips are welcome!
- I created a small application to rename and clean Unreal C++ projects easilygithub.com GitHub - claitz/UEProjectUtility: A small application to rename and clean Unreal C++ projects easily.
A small application to rename and clean Unreal C++ projects easily. - claitz/UEProjectUtility
I have a few C++ templates which I use to bootstrap my UE projects and I was fairly annoyed with renaming all references manually. I hope this small CLI app will streamline your workflow too!
- Epic Games at SIGGRAPH 2023
SIGGRAPH 2023 is coming up! Register for the event and join us for sessions that explore how tools like Unreal Engine, Quixel Megascans, and Twinmotion are changing the game for film, TV, and animation.
- **The Devil Within: Satgat** is a Metroidvania with fighting game inspirationwww.unrealengine.com /developer-interviews/the-devil-within-satgat-is-a-metroidvania-with-fighting-game-inspiration
Newcore Games explains how it brought together the fast-paced combos of a fighting game, the vast interconnected world of a Metroidvania, and a unique mystical and cybernetic aesthetic to create The Devil Within: Satgat.
- Why a team of nine switched to Unreal Engine to deliver visually stunning action game **Strayed Lights**www.unrealengine.com /developer-interviews/why-a-team-of-nine-switched-to-unreal-engine-to-deliver-visually-stunning-action-game-strayed-lights
How an small indie team crafted the otherworldly vision for its first game.
- The Unreal Engine Game Framework: From int main() to BeginPlay
YouTube Video
Click to view this content.
This is one of the most useful videos I've seen for starting to get into the guts of how unreal works.
- (marketplace) Street Food Props
Hi, I would like to share my first work that I had submitted to unreal marketplace, this is a prop pack for Brazilian street food style, you can check more details and screenshots on my ArtStation page here: https://www.artstation.com/artwork/39bQKY
I'm currently working on vol 2 of my commercial props, and these will be part of another large city kit, soon as I can share more!