Monster Hunter
- Monster Hunter Outlanders - Official Announcement Trailer
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from nothing to over saturation and splitting the mobile player base just like that
- MHWilds open beta thoughts thread
Performance is obviously rough. However, if they actually have a better build already and can keep working on optimization, it looks like it will be in good shape. Iโm on the low/old side of the rec specs and was able to get it in decent enough spot, hitting slightly above 60fps during hunts. It looked like shit and I had to use DLSS (but not frame gen), all at 1080p. This is obviously a question mark we all have to wait for answers to.
I suspect a substantial part of this issue is due to the weather simulations they added. While cool looking, I didnโt feel in this beta that it brings enough to the table to be worth it. Which is a major theme for most of the things I didnโt enjoy. They are clearly moving toward more cinematic experiences, even in combat. This appears in the form of disorienting camera movement that I was not a fan of, with clashes being outright QuickTime events. Luckily, for combat cinematics, you can choose not to engage in them, even those related to focus mode, if you wish.
I put it in my feedback survey, but they absolutely have to give us options tone down the shit happening on screen. There were way too many tutorials, notices, and effects happening at all times. I really hope they listened to World feedback and allow scout flies to beย ย turned down or off. And, legitimately, if the environmental updates on the right side canโt be turned off, I may struggle to enjoy playing it. They were so constant and distracting.
Last maybe negative, I wasnโt impressed by the pack mechanic with the doshaguma hunt. It felt like a shittier version of a multi monster hunt where they just gang jump you or you break contact. And the pack fled relatively quickly if you attack them to run them off, so it feels half baked and unnecessary. But I am open to seeing more of it to make my final opinion.
The good stuff:
Combat feels really damn good (what else should we expect). They have finally managed to make everything feel worth playing to me. This includes gunlance, which Iโve never gotten along with. Unfortunately, it may have come at the expense of my lance. Lance doesnโt feel bad but it lacked a good downed combo or big hit. And I was not at all a fan of the big meaty charge counter being locked to the end of a 3 hit combo. Not having the cross sweep after an insta guard, but just a little shield bash and optional poke after just felt less satisfying. But, it is as stick-and-jab as the trailer suggests, so that might be enough.
Swagaxe is not as swaggy, and they moved some moves around on me which hurt muscle mem, but it feels pretty great still. Having an offset counter on axe and strait counter on sword feels great. It might have the gaudiest mount finisher too, gogdamn.
Charge blade feels fantastic. Love the new shortcut to shield boost. The perfect counter activation of pizza cutter feels great. And the SAED 3 part combo is beastly. Block SAED spam is so back with it being the fastest route there.
I enjoyed the changes to bow resource management. Not crafting coatings is pretty nice. The homing attacks were better in practice than my initial fears from the video. Great to finally have a reason to use arc shots regularly.
Hunting horn felt really good. I was happy with rise horn, so easier to please here. But it felt great to me so I hope the sad horn mains can be happy again.
Long sword got even more weeb, but again, what else should we expect?
Great sword offset rising slash might have been my favorite of those new offset moves. Felt like a fantastic tool for the kit. And it also probably benefits most from the focus cam control (along with lance/gunlance).
Hammer mains, you will be eating like kings and queens. For those who thought you couldnโt improve after RiseBreak, incorrect. My god that big spin attack is amazing and the normal spin rework into combos felt great too. The charged dash with the slinger is just icing on the cake.
SnS got a great glow up with the new charge attack on backhop and more motion options in the endless combo. Would still love to see oils come back, but itโs looking real fun.
DBs mains, hope you like attack on titan. Loved the perfect dodge in demon mode for a little boost.
Bow guns feel largely the same, even more so than before since LBG didnโt feel as mobile as past versions. LBG rapid fire is slightly reworked to be ammo and meter dependent now. HBG meter is for dakka or wyversnipe presumably. Also gets auto guard with the option for active input to do an offset/clash.
Overall, the focus mechanic felt pretty good. All (almost all?) weapons have very cinematic attacks when popping the pimples. I found myself constantly holding left trigger to aim with most melee weapons. So there is a new level of muscle memory to rework. It didnโt feel completely natural on all weapons. The lances and GS benefitted most. And nothing was new for ranged obviously. It might make things difficult for multi mains like me, but I liked it overall so far.
I didnโt do much exploration due to performance (just enough to find the seikret babies). Probably my biggest win for the beta was the seikret. Monsters did run away quite a bit. But being able to just hop on and be able the take a complete break and put the controller down in transit was very nice. Of course you can sharpen, swap weapons, eat, and gather too. Which has a generous range for the grapple gather with a small cooldown. Pathing needs refinement, but I really enjoyed that feature. Should completely alleviate another ancient forest situation with the benefit of a mid-battle rescue option or for sharpening.
Overall, Iโm mainly glad I could even run the beta. 100 player lobby was a nice throwback to Tri. Iโm feeling more positive on this than world to be a better balance of the cinematic style people apparently want and the more portable experience I prefer. They just gotta tighten up the performance and this should be the successful entry we all want it to be.
- Monster Hunter Wilds Players Aren't Happy That It Can "Barely Run" On PCwww.thegamer.com Monster Hunter Wilds Players Aren't Happy That It Can "Barely Run" On PC
Maybe the real monster was all the performance issues we ran into along the way.
cross-posted from: https://lemmy.ca/post/32201204
- Beta Preload Ready On Steam | Compile Shaders In Advance!!
Request access on the steam page, then hit play game right after to download. Once installed, boot it up to compile shaders aaaaaaand wait...
- Monster Hunter Wilds Showcase - October 23 2024 - Steam Newsstore.steampowered.com Monster Hunter Wilds - Monster Hunter Wilds Showcase - October 2024 - Steam News
Watch the โMonster Hunter Wilds Showcaseโ on Wednesday October 23rd, 07:00 AM PT!
Watch the โMonster Hunter Wilds Showcaseโ on Wednesday October 23rd, 07:00 AM PT! The gameโs producer Ryozo Tsujimoto will reveal new details about Monster Hunter Wilds!
- Monster Hunter Wilds: 4th Trailer | Release Date Reveal (Extended Kut)
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- Monster Hunter Wilds - Release Date Reveal Trailer | PS5 Games
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- Monster Hunter Wilds first Scarlet Forest gameplay live from #TGS2024 Sept 27, 9pm PT/ Sept 28, 5am BST
The Monster Hunter Wilds dev team will debut the worldโs first Scarlet Forest gameplay, live from #TGS2024! Join the MH Community Team for a watch party on Sept 27, 9pm PT/ Sept 28, 5am BST.
- Monster Hunter Wilds: 3rd Trailer | Lala Barina & Scarlet Forest Reveal
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- Monster Hunter Wilds - Wilds Weapon Overviews: Part 2! - Steam Newsstore.steampowered.com Monster Hunter Wilds - Wilds Weapon Overviews: Part 2! - Steam News
Completing the collection!
Monster Hunter Wilds is at Gamescom 2024 this week!
Stream Date & Times
Watch live on the Monster Hunter Twitch and YouTube.
Wednesday, 21st August, 12pm BST / 1pm CEST / 4am PST โ 1:45pm BST / 2:45pm CEST / 5:45am PST
Thursday 22nd August, 12pm BST / 1pm CEST / 4am PST โ 1:45pm BST / 2:45pm CEST / 5:45am PST
Friday 23rd August, 12pm BST / 1pm CEST / 4am PST โ 1:45pm BST / 2:45pm CEST / 5:45am PST
- Monster Hunter Wilds: Main Theme | ใใขใณในใฟใผใใณใฟใผใฏใคใซใบใใกใคใณใใผใ
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- Monster Hunter Wilds: Sword & Shield | Weapon Overview
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- Monster Hunter Wilds: Light Bowgun | Weapon Overview
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- Monster Hunter Wilds: Charge Blade | Weapon Overview
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- Monster Hunter Wilds: Hunting Horn | Weapon Overview
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- Monster Hunter Wilds: Insect Glaive | Weapon Overview
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- Monster Hunter Wilds: Heavy Bowgun | Weapon Overview
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- Monster Hunter Wilds: Focus Mode Overviewinv.tux.pizza Monster Hunter Wilds: Focus Mode Overview
Focus Mode adds a new layer to the hunt in #MHWilds. Aim attacks or guards, and hit wounds that are highlighted in this mode for extra damage. Use Focus Strikes to unleash special attacks for big damage to wounds & weak points. Each weapon has a unique Focus Strike! Monster Hunter Wilds is coming ...
- Monster Hunter Wilds: Great Sword | Weapon Overviewinv.tux.pizza Monster Hunter Wilds: Great Sword | Weapon Overview
โ๏ธ Great Sword โ๏ธ Tried and TRUE. The iconic Great Sword delivers powerful, satisfying chops that'll send foes reeling. Harness Focus Mode to target weak points & carve through with the business end of your blade. Monster Hunter Wilds is coming to PlayStationยฎ5, Xbox Series X|S, and Steam in 2025...
- Monster Hunter Wilds: Basic Mechanics Overviewinv.tux.pizza Monster Hunter Wilds: Basic Mechanics Overview
A run down of the basic mechanics, slinger functions, and abilities while riding a Seikret in Monster Hunter Wilds! Monster Hunter Wilds is coming to PlayStationยฎ5, Xbox Series X|S, and Steam in 2025! Official website https://www.monsterhunter.com/wilds/ Follow Monster Hunter on X: https://x.com/...
- Spotted in the wild scrolling my feed
cross-posted from: https://lemmy.world/post/17810002
> Thirsty rule
- GU Junkies : Join the most active MHGU Discord server!discord.gg Join the GU Junkies Discord Server!
We are a focused and very active Server for MHGU (Monster Hunter Generations Ultimate) for the Nintendo Switch. | 1038 members
cross-posted from: https://ttrpg.network/post/8267367
> The server has a lot of experienced and knowledgeable MHGU players, lobbies for matching up, and fun recurring challenges!
- Happy 2nd Anniversary, Monster Hunter Rise: Sunbreak! - Steam Newsstore.steampowered.com MONSTER HUNTER RISE - Happy 2nd Anniversary, Monster Hunter Rise: Sunbreak! - Steam News
Marking two years since we set sail to Elgado!
- Complete DLC Archive for MH4U, MH4G, MHXX (3DS)
cross-posted from: https://ttrpg.network/post/7385190
> LINK: https://mega.nz/file/el8BnBIK#nFRKB2W6tN2pTj3z_uNhE6aHkoarxm8EomLQZtfkjfI > > I made a post on reddit but got shadowbanned for posting a link to archive.org :/ > > Check out kuroneko4696 and Darth_Agnon's posts below if you're looking for DLC for MH3G, MH3U, MHStories1 (JP and EU versions). > > Contributors (thank them): > * /u/GrenderG (reddit) for working on goshawk (github.com/GrenderG/goshawk) > * /u/kuroneko4696 (reddit) for providing save files for various JP games and sharing DLC palicos for XX (Comment: https://old.reddit.com/r/mh4u/comments/1ca3yhm/looking_for_japanese_mh4g_dlc/l90rh8o/) > * /u/Darth_Agnon (reddit) for providing save files for various EU games (Comment: https://old.reddit.com/r/CitraPiracy/comments/kmrmxd/anyone_have_monster_hunter_3_ultimate_dlc/l4d6na9/) > * /u/StrawberryBusiness63 (reddit) for sharing 4U extdata (Post: https://old.reddit.com/r/mh4u/comments/1c3jgoh/how_to_get_mh4u_dlc_quests_post_3ds_server_shut/) > * @tetreos (archive.org) for backing up 4U savedata and extdata (https://archive.org/details/3ds-monster-hunter-4-ultimate) > * GreedLycaon (gbatemp) for originally backing up the most complete XX save I've found (taken without their consent) (Post #45: https://gbatemp.net/threads/clean-mhgu-save-with-full-dlc-mhg-transfer-bonus.543438/page-3#post-9958827) > > also thanks to everyone who wrote guides, tools, instructions, and backups! > I have tried to credit them where I can. > > Screw reddit.
- Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'www.pcgamer.com Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'
The World and Wilds director is all about nature.
probably not the flex he thinks after DD2's poor performance even on REframework and the state of PC releases in general