DCS
- DCS 2024 And Beyond
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I'm pretty excited to see a full fidelity Fulcrum coming in 2024.
- DCS: AH-64D | Fire Control Radar Introduction (COMING SOON) - YouTube
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- Jabbers - How I Resolved my VRAM Overflow Issues in DCS World
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- That's not how physics works...medal.tv I don't uh, think that's how physics works - Clipped with Medal.tv
5 Views. Watch I don't uh, think that's how physics works and millions of other DCS World videos on Medal, the #1 Game Clip Platform.
- Just mad dog!medal.tv Just maddog! - Clipped with Medal.tv
24 Views. Watch Just maddog! and millions of other DCS World videos on Medal, the #1 Game Clip Platform.
- Into the hornet's nestmedal.tv Into the hornet's nest Server:DDCS (I made it back safe with 100 fuel) - Clipped with Medal.tv
Watch Into the hornet's nest Server:DDCS (I made it back safe with 100 fuel) and millions of other DCS World videos on Medal, the largest Game Clip Platform.
- Flight model comparison between real life, BMS and DCS
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- Heatblur’s F-4 incoming
Heatblur on FB: "We're warming up your seat! The last miles are always the hardest, and the team is presently working night and day to get DCS: F-4E ready for launch. The Phantom has now been in development for just over two years, and we've been working incredibly hard to build not only the ultimate recreation of the Phantom, but a sustainable platform for Heatblur moving forward, starting with the launch of the F-4. Every rivet, screw, breaker, lamp, and otherwise will be accurately recreated in what we hope will be the ultimate simulation of the legendary Phantom. Our current focus is still on wrapping up some of the most complex and intricate systems coming to DCS: F-4E, such as Jester 2.0. Not only do we have to make sure that new features developed are great, polished and fun on day one; but since we'll be re-using a lot of our new technology in both past and future aircraft, we're treading thoughtfully. We've always tried to look for new ways to further DCS and our own products, and the Phantom will be no different. Elements like better in game learning or RPG-lite mechanics in JESTER are just some examples of where we've gone this time around. Our key priority however is ensuring that you have a great experience on launch day, with a rich and as close to feature complete experience as we can provide, and we'll be sparing no effort to get to the quality you all expect. We can't wait for you to fly the F-4. Stay tuned for more news, including F-4E, but also MSFS F-14 as well as updates to DCS: F-14, Viggen and other Heatblur elements shipping this year. We're somewhat quiet at the moment as we have our heads down and are working hard, but we hope to share much more soon. Thank you for all of the support, we couldn't do this without you all!"
- New screenshots show off DCS: Kola map by Orbxstormbirds.blog New screenshots show off DCS: Kola map by Orbx
It’s been a whole year since it was announced that Orbx were working with Eagle Dynamics on a map for the sim. Orbx are well know for their scenery expertise for X-Plane and MSFS and, if these new …
- GlowingAmraam recreated scenes from the Independence Day movie (1996) in DCS
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- DCS 2.8.7.42718 Open Beta released
DCS World
- Weapons. AIM-54 loft trajectory adjusted
- MP. Fix scrolling to own slot if filters were used before select role dialog was closed
- Fix coalitions passwords feature
DCS: F-15E Suite 4+ by RAZBAM Simulations
- Fixed: Crash when OFF Missile is selected when in GUNS mode.
- Fixed: Crash when activating the A/G radar
- Fixed: Crash when selecting SEL BIT after jettisoning wing pylons
- Fixed: Corrected engine start and shutdown sounds not playing for AI F-15E
- Fixed: Corrected engine sounds not heard from other F-15E aircraft in multiplayer
- Added: Rear Cockpit MPD/MPCD display program
- Added: Livery Dragon Betty II.
- Added: Livery 494th AF00 Low Vis Combat Livery.
- Added: USAF AF86-183 "Number 1" Livery
- Added: MAN 2 default release program (chaff only)
- Fixed: Early Refuel numbers to display correctly
- Fixed: 391st Name in TMOTA livery description.
- Fixed: Incorrect texture name using in Livery for 48th FW Anniversary and TMOTA
- Fixed: Incorrect spelling error "USAF 48th FW 70th Anniversary AF92-364 Heritage"
- Updated: Increased and improved nozzle sound gain logic
- Updated: Improved gear configuration for better crosswind landing control
- Updated: MAN 1 & MAN 2 can now be modified by editing the ALE45_PRG.lua file
- Micro stutter on terrain only
In multithreaded DCS I experience micro stuttering when looking (TrackIR) left or right, but only the terrain and buildings and stuff seem to be affected. The game is very smooth otherwise. Happens in multithreaded only. No VR.
Anyone else experiencing this?
- DCS 2.8.7.42583 Open Beta released
Quite a bunch of fixes for the strike eagle!
- VKB teases their long awaited STECS HOTAS systemstormbirds.blog VKB teases their long awaited STECS HOTAS system
Remember VKB’s TECS? There’s been considerable interest in VKB’s high-end HOTAS offering but the wait for it has been a long one. Fortunately it appears that we’re on the cu…
- F-15E July OB Patch notes (From Razbam discord)forum.dcs.world July OB Patch notes (From Razbam discord)
Cross post for those who are not on the Razbam discord
- AG Radar Returns JF-17
With geeky HRM Maps from the Strike Eagle in mind, i was playing around a bit with the - at least from me- much neglected A/G Radar of the Jeff and did some small test setups.
As it turns out, some Vehicles seem not to have a Radar return.
Attached there are 2 Screenshots - The Setup and the best Picture i could get in DBS 2 - Zoomed in as much as possible.
Whilst 2 Command Centers, BMP3 and T80U give clear radar returns, a DSHK Pickup does not (okay, i can dig that. its small) nor does A Scud Launcher (thats the part i cant understand).
Is it supposed to be that way?
- A useful tool for DCSgithub.com GitHub - the-paid-actor/dcs-dtc
Contribute to the-paid-actor/dcs-dtc development by creating an account on GitHub.
Data Transfer Cartridge for DCS is a tool that I have been using for some time. It is basically a fancy macro that can input your waypoint coordinates from the F10 map, set your countermeasures programs, MFD's, bingo fuel, and more. It currently works for the F16, F18, and F15E.
- JF-17 Bingo and Loiter Calculatordocs.google.com JF 17 Bingo and Loiter Calculator
Bingo Calculator Data Entry Section,Internal / Overall lbs:,Internal Tanks Content -> +,2x800,2x1100,2x1100+1x800,1x800 Fuel Loaded in lbs,10996,--------->,5,126,8,146,9,486,10,996,6,636 Distance Airfield to AO in nm,350,800l Bag:,1,510 Security Margin in %,5,1100l Bag:,2,180 (L)ow or (H)igh Fli...
Turns out, the legs are not THAT short
- ACM communication tutorial
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How it is taught in the US Air Force.
- DCS SUMMER SALE Started
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https://www.digitalcombatsimulator.com/en/shop/
Upgrades Not on Sale
DCS: Normandy 2 Upgrade for DCS: Normandy 1944
DCS: Normandy 2 Upgrade for DCS: The Channel
DCS: Normandy 2 Upgrade for DCS: Normandy 1944 + DCS: The Channel
Aircraft Not on Sale:
DCS: F-15E
DCS: MB-339A Aermacchi
DCS: Mirage F1
Campaigns Not on Sale:
DCS: A-10C Operation Agile Spear
DCS: AV-8B Kerman
DCS: F-14 Speed & Angels
DCS: F/A-18C Flaming Sunrise
DCS: F/A-18C Hornet Inherent Resolve
DCS: AH-64D MAD
DCS: Mosquito FB VI - V for Victory
Terrains Not on Sale:
DCS: Sinai
DCS: Normandy 2
Campaigns with a 25%
DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign
DCS: F/A-18C Persian Lion Campaign
DCS: F/A-18C Persian Lion II Campaign
DCS: A-10C Iron Flag Part 1 Campaign
DCS: F-15C The Georgian War Сampaign
DCS: F/A-18C Operation Pontus Campaign
DCS: F/A-18C Raven One Сampaign
DCS: F/A-18C Raven One: Dominant Fury Campaign
DCS: M-2000C Red Flag Campaign
DCS: The Enemy Within 3.0 Campaign
DCS: A-10C Operation Persian Freedom Campaign
DCS: F/A-18C Operation Cerberus North
DCS: Bf 109 K-4 Jagdflieger Campaign
DCS: F-14A Fear the Bones Campaign
DCS: F-14A Zone 5 Campaign
DCS: F-86F Hunters over the Yalu Campaign
DCS: Fw 190 A-8 Horrido! Campaign
DCS: P-47D Wolfpack Campaign
DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign
DCS: Spitfire Beware! Beware!
DCS: Spitfire IX The Big Show Campaign
DCS: UH-1 Paradise Lost
DCS: F-14B Operation Sandworm
Aircraft with a 30%
DCS: F-16C Viper
DCS: F/A-18C Hornet
DCS: Mosquito FB VI
DCS: AV-8B Night Attack V/STOL
DCS: JF-17 Thunder
DCS: M-2000C
DCS: MiG-19P Farmer
Upgrade with a -30%
A-10C II Upgrade
Black Shark 3 Upgrade
Helicopter with a 30%
DCS: Black Shark 3
DCS: Mi-24P Hind
Terrains with a 30%
DCS: South Atlantic
DCS: Syria
Campaigns with a 30%
DCS: AV-8B Sky Warrior Campaign
Aircraft with a 40%
DCS: F-14 Tomcat
DCS: AJS-37 Viggen
- Thrustmaster F-16 Viper throttle review
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Thurstmaster is releasing a viper throttle. Here’s a review.
- Open Beta Update 22-June-2023
Early Access Launch of the DCS: F-15E by RAZBAM
DCS: F-15E Top Tips Radar channels are modelled, so if in MP all are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels. PACS - All none smart weapons have to be manually input into the jet on each in game rearm. Mic switch needs to be set to "on" to communicate with ground crew - default it is off. A/P button on the UFC keypad not only shows the autopilot menu, but also enables autopilot. If they want to just look at the menu, then use the UFC PB9 from the main menu. (This is correct behaviour) LANTIRN pod will prohibit laser use above 25kft - intended behaviour. LANTIRN Pod has only FLIR function, no CCD/TV. There is an option in F-15E special options to set how many processor cores are used for the radar - adjusting this will help with FPS issues. Cold Start - Apply the parking brake before setting INS to ALIGN, otherwise the process may fail. Avoid rearming whilst alignment is in progress.
DCS: F-15E by RAZBAM - Known Issues Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy. CBUs can open prematurely, specially if dropped above 1500 ft AGL HUD Repeater in MPCD sometimes not visible MFD exports not yet implemented Volume control for TEWS & TACAN WIP WSO HOTAS commands WIP AA/AG Gun piper aims high. Some items on UFC not synced between front and back cockpit - WIP Cockpit Mirrors not symmetrical Rear cockpit MFD displays cannot be programmed. It is not possible to change the GBUs laser code with the kneeboard. Sometimes PACS does not automatically recognize a weapons load. It must be manually entered. GUARD is not monitored when selected in the Presets and active mode is Manual Frequency Using AG Radar HRM mode can cause a drop in FPS during the image digitalization phase. This depends on the running computer specs. Very Rarely, when using AG Radar, DCS will freeze for a second while checking the terrain. This depends on the running computer specs. It is recommended to use the AG radar with DCS MT. AI wingmen will attack with gun only despite having more relevant ordnance. Dumping fuel will cause fuel totalizer to read 0.
DCS World New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T MT. Shaded 3D models in ME and Encyclopedia ME exits without Save prompt when closing Encyclopedia with a double-click - fixed MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged Train horn sound fixed Cancel button not working in game options/system - fixed ME. Egypt. Historical database checked and corrected ME. The crew's radio is enabled MANPAD units will not have smoke damaged effect after being hit Fixed several crashes in certain situations NS430 Persian Gulf crash on zoom out to 200 nm - fixed
DCS: Flaming Cliffs by Eagle Dynamics Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed Fixed Sinai QS missions Fixed radio communication in the IA mission F-15C Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft
DCS: A-10C II Tank killer by Eagle Dynamics ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name
DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Using SEQ UFC wp delete function causes crash
DCS: Mi-24P Hind by Eagle Dynamics Fixed: Searchlight multicrew desync Fixed: Petrovich AI switch targets in the loop sometimes Fixed: Fuel shut-off valve sound
Campaigns
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
Just one mission and a new PDF DCS: AV-8B Hormuz Freedom Campaign by SorelRo
Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.
- How to Use NEW EWR BOT for Enigma's Dynamic Cold War Server
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Some news about Enigma Cold War
- My first coordinated flight on Enigma's Cold War: Mirage F1s and the Death Star
This AAR was originally shared at Mudspike, I hope you like it.
This was in February, back in Enigma's V1 with the lines, no hex grid, flying F1CE in the old scenario.
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It must be about a year since I have been eyeing Enigma’s Cold War server. I have flown there once or twice, but have only dreamt of flying the Mirage F1 in a coordinated planned fashion.
I have not flown a lot last week, but last night I managed to get myself invited to @miRage and @MBot 's group and joined them for an attack run in the Mirage F1 on Enigma’s Cold War server. It had just switched to Caucasus earlier that day (I still don’t own Syria).
It was an epic flight. They had a flight plan, a detailed attack plan (with mils, degrees, feet and knots), helped me manage the radios and allowed me to focus on flying and looking around.
As we approached the front line at 20k ft, just above the clouds, @MBot was talking to the AWACS and told us things like: “Fishbed, 10 nmi, roughly heading towards us” “7 nmi” “No he’s on the deck, we’re safe” This happened a few times. I did not feel safe at this point. But that was clearly not going to happen in a full ECW server with 70 players flying aggressively around the same front line area.
Finally, one of the Fishbeds did appear to be coming after us, but that was right as we approached the IP and dove into the valley that would take us to our target. We flew low and fast (Mach 0.95 on the deck) with a full load of 5 Belouga cluster bombs. In trail formation, with yours truly in third
“Only 3 nmi behind us” - our leader said
I suggested using burner but we can’t go supersonic with the bombs still on so we pressed on at M0.95 I said: “Don’t worry guys, he’ll shoot me first”
“Stay on target…” was @miRage 's apt response.
As we arrived at the target, we followed lead’s cues: 30 degrees left, 30 degrees up At 6200 feet sea level, turn into the target. We had planned for a 15 degree dive, release at 1500 feet AGL with the target at 121 mils.
I don’t remember what my dive angle was. I think I was shallow, but I was a bit distracted by the tracers that flew by my cockpit as I walked the pipper onto the target.
I dropped my bombs roughly on target and started flying erratically, low, with full burner, while announcing to the others what was happening. I occasionally looked back but focused mostly on flying dangerously while not flying into terrain.
Some intense tens of seconds later, I spotted one of my flight in front of me and wanted to warn them for the MiG that would surely start taking a shot at them.
Then I heard the magic words:
“AWACS reports nearest bandit is 20 miles out”
I looked past my shoulder and saw a large fire in one of the forests behind me.
He must have flown into terrain or maybe he killed his engine: my flight told me the Mirage F1 can fly faster without killing its engine at low altitude.
We rejoined just above treetop level and managed to fly back to base.
This may well be the best DCS experience I have ever had.
Looking forward to more attack runs on ECW with these guys!
- Wonderful Video Exposing the TWS Scam
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After Bozos long fight in the DCSExposed Subreddit, the Topic got a little bit more Traction. The TWS Discord is on complete Copium Binge.
- Strategic DCS - Server
Really fun server to play on. Fairly new. PvP. Requires some reading to get into how it works, but damn fun. Sling 10+ units with your favourite chopper and unlock Tactical Commander (requires CA) for some ground war action.