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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ZA
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2 yr. ago

  • There's no mention of anything like zero-days in that article. They only mention that it can target all major OSes, with no mention of cutting edge versions also being vulnerable.

    Hilariously, the article directly supports my position as well:

    The good news for some, at least: it likely poses a minimal threat to most people, considering the multi-million-dollar price tag and other requirements for developing a surveillance campaign using Sherlock

    That's a big part of my whole point. People who don't do even a modicum of actual thought about a practical threat model for themselves love pretending that ad blocking isn't primarily just about not wanting to see ads.

    If Israel or some other highly capable attacker is coming after you, then fine, you really do need ad blocking. In that case malware in ads is going to be the least of your concerns.

    Attacks that cast such a wide net as to be the concern of all web users are necessarily less dangerous because exploits need to be kept secret to avoid being patched.

    There's nothing wrong with taking extra precautions; I'm certainly not saying blocking ads is a bad idea. It's the apparent confusion that an informed, tech-savvy person might choose not to block ads that makes me laugh.

  • The way people talk about people who don't block ads is so funny.

    I understand and respect the reasons people choose to use blockers, but ads honestly just aren't that problematic for me in practice and are easy to avoid and ignore.

  • The playdate is not meant to replace an emulator and buckets of roms. It's its own game console with lots of great new games made by passionate devs.

    I've played more of the 24 pack-in games than I've ever spent time actually playing with the multiple emulator station consoles I've set up over the years. I love seeing what new games devs put out on the catalog, too. No in-app-purchases or any such BS, so devs just have to try and make a game that's worth your couple bucks up front.

    The creative constraints of the 1-bit color and limited inputs push games in fun directions too. The crank is amazing as an analog rotation input, which has been missing from game consoles since the early 80s. Steering and aiming with the crank is so fluid and intuitive that it really adds to immersion.

    It's not the kind of thing everyone's going to get $200 of value out of, but if it happens to be up your alley its truly incredible.

  • Nope and yep. It's an incredible tool, but it's got a vim-sized learning curve to really leverage it plus other significant drawbacks. Still my beloved one-and-only when I can get away with it, but its a bit of a masochistic acquired taste for sure.

    Template tweaking, as I imagine academia heavily relies on, is really the closest to practical it gets. You do still get beautiful results, it's just hard to express yourself arbitrarily without really committing to the bit.

  • What does a well-functioning anarchist organization look like, though? How does one of any size prevent from fracturing into competing factions over time? If such organizations are limited to tight-knit community scales, I can't see how it's not eventual feudalism with extra steps.

  • Can you really expect the kind of behavior that emerges from a disaster to be the behavior that people would maintain forever even in the absence of some unifying horror? The disaster creates temporary community unity which allows such incredible social cohesion at scale.

  • Who's barring cannabis users? Red Cross at least only has a problem if your decision-making appears impaired. They don't even ask you to wait between smoking and donating as long as you're thinking clearly enough.