williams_482 @ williams_482 @startrek.website Posts 48Comments 132Joined 2 yr. ago

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Varitek?
All posts and comments in Daystrom Institute must be substantive and explain their reasoning. Simply declaring that a season of the show is so bad that it shouldn't exist is not sufficient.
If you want to point out specific discrepancies and argue that they are a reason to view S2 and S3 and contradictory, that would be appropriate here.
If you have something substantive to share about the episode, please feel free!
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I feel compelled to note that being promoted from Ensign (O1) to Lieutenant Commander (O4) would be a triple promotion, skipping both Lieutenant Jr. Grade and Lieutenant.
The typical Vulcan response of passivity but curiosity is going to work perfectly throughout Lower Decks.
It's just perfect, isn't it? Hardly a surprise to me given that a huge chunk of the funny parts of "serious" Trek stem from the dry bluntness of characters like Spock, Data, and Odo. Now that T'lyn is here my only question is why it took until the 4th season for someone like her to show up.
There are relatively few direct references to Discovery in Lower Decks. More importantly, you'll enjoy Lower Decks even if you don't notice or "get" a handful of references.
Lower Decks isn't good because it references older shows, it's good because it's funny and you care about the characters. There are people out there watching it and loving it with minimal or no prior Trek knowledge.
Grief is complicated, and two years is no time at all to recover from the death of a parent. It makes complete sense that watching something you associate with him would still be painful, and there's nothing to be gained by forcing it.
Eventually you'll reach the point where reminders of your father bring up happy feelings, with the pain of losing him still present, but not overwhelming. That won't happen fast, but you will get there. That's the time to give TNG another go, and see how it makes you feel.
Hang in there, friend.
I feel compelled to recommend this guide by a long time Daystrom Institute contributor. It does an excellent job identifying episodes as essential, unnecessary but fun, mediocre, or outright bad. A good place to work from if you want a more flexible recommendation of what to try and what not to.
Hello,
Daystrom Institute is a place for serious, in-depth discussion about Star Trek. One-liner jokes and other shallow content are not appropriate here.
First off, it's clear that the metaphor the writers initially had in mind was a computer storing data. The TNG tech manual is just vague enough to be ambiguous on this point, but very heavily implies a "scan and save a pattern -> destroy the original -> rebuild from the pattern" process. Terminology like "pattern buffer" no doubt comes out of that conception.
It's also clear that by the end of 90s Trek at least some people with decision making power felt it was really important to explicitly shoot down a lot of the "kill and clone machine" theories about how transporters work, which is why Enterprise in particular is full of counter-evidence. Of course, TNG Realm of Fear was clearly not written by someone with "kill and clone" in mind, and stands as another very strong bit of evidence against that theory. The conflicting intentions make things confusing, but they are not irreconcilable.
My preferred explanation is as follows: When they shift something into subspace, they still need to keep an accurate track of exactly where in subspace everything is (the "pattern"), in addition to preventing whatever extradimensional subspace interference whosamawhatsit from damaging the matter itself. (If you're familiar with computer programming, the pattern is functionally a huge set of "pointers", not pointing to a specific piece of computer memory, but a specific point within the non-euclidian topology of subspace.) This pattern is stored in the "pattern buffer", a computer memory storage unit with an extremely high capacity but which only retains data for a limited time. The transporter then uses this pattern to find the dematerialized transportee in subspace and rematerialize them at the target coordinates, taking great care to ensure that all these trillions of pieces are moved to the correct locations in realspace. These steps can be (and often are) accelerated, with a person beginning to materialize at the target coordinates while still dematerializing on the transporter pad (see TNG Darmok for an example off the top of my head).
The reason you can't just tell the transporter to make another copy of what's in the buffer is that although you have a lot of information about whatever you just dematerialized, you only have one copy of the matter in the buffer. If you try to materialize another one you'll be trying to pull matter from subspace where none exists: the transporter equivalent of a Segmentation Fault, to use another computer science term. If you tried to use that pattern to convert an appropriate quantity of base matter into a copy of whatever was in the buffer, you'll still be missing any information about the transported material which can't be gleamed exclusively from a mapping of where each piece was: you won't necessarily know exactly what every piece was, at a precision necessary to recreate it. Especially if the diffusion of material into subspace is sufficiently predictable that the pattern doesn't need a pointer for every individual subatomic particle, but can capture a a cluster of particles with each one.
We know from the existence of "transporter traces" that the transport process does leave behind some persistent information about a person who was transported. We also know that it is possible for the transporter operator to identify and deactivate weapons mid-transport. It makes sense that a mapping of pointers could be extrapolated out to get a lot of data about the matter being transported (such as detailed information on a subject's cellular makeup, or if there's a device capable of discharging a dangerous amount of energy) while still falling far short of the data required to make an exact copy.
Doctor McCoy used the transporter very frequently with minimal complaining; the only complaint I can recall is from TMP and followed a horrific and unexpected transporter accident.
As for transporters in Enterprise, two things are especially noteworthy: one, they explicitly refuted the idea that the transporter creates a "some sort of weird copy" of the person or object transported, and two, those human-safe transporters were contemporary with very primitive replicator equivalents called protein resequencers. Clearly transporters aren't building humans atom-by-atom from data alone if they can't figure out how to do more than resequence protein molecules in any other context.
Transporters don't do anything to affect the matter they are transporting unless explicitly intended to: by the 24th century they are programmed to filter out recognizeable pathogens, and can be used to deactivate weapons or occasionally monkey with the genes of a person in mid-transport, but things routinely pass through the transporter without issue which are either totally unknown or explicitly non-replicatable. None of this makes sense if the sequence is scan -> destroy -> rebuild, but makes total sense if the transporter is shifting the transportee into subspace (with some tweaks to allow them to exist there) and then back out of subspace at the destination.
Thomas Riker (and now William Boimler) is the one big exception. Both occured under a very specific and extremely rare weather condition, and the first time this happened the Chief Engineer on the flagship of the Enterprise was shocked that such a thing was even possible. I'm much more inclined to believe that the "transporter duplicates" are actually the result of the phenomenon that duplicated Voyager in Deadlock, not the transporter actually constructing two people from the pattern and matter of only one.
A transporter is a device which takes matter, shifts it into subspace, and can do some manipulation of that matter in the process, but can't reconstruct it arbitrary. Once the transported object has been rematerialized, all the transporter has left is a record of what that matter was at a far lesser precision than what would be needed to replicate it.
A replicator is a transporter designed to shift inert matter into subspace and modify it extensively from that state. A typical replicator is less precise than a transporter and is simultaneously limited by the complexity of its recipes. It cannot produce functional living things, for example.
Transporters and replicators are frequently referred to as matter-energy conversion devices. This is technically true but somewhat deceptive. It's also a common misconception that a transporter is an advanced replicator, instead of the other way round, but we know this isn't true: a safe-for-humans Transporter was invented and used in the 22nd century, while the contemporary replicator equivalents were primitive protein resequencers.
That happened at least once, when Quark's employees formed a union and went on strike. I believe Sisko went to that well a number of times when Quark crossed a line or refused to do something important.
Really, it makes sense. Quark is profiting hugely from the Federation's willingness to not only give him a bunch of business but also not collect on some key expenses. That's a great business arrangement, but also gives the Federation leverage over someone they wouldn't otherwise have any trust in.
Episode Analysis | Star Trek: Lower Decks | 4x01 "Twovix" and 4x02 "I Have No Bones Yet I Must Flee"
why restore the transporter patterns to their components rather than their Tuvix’d counterparts?
Counterpoint: why would you restore the transporter merges? The Tuvix'd contingent occupies the exact same state as the original individuals: "dead", destroyed in the process of recreating another, larger being. Reverting to those obviously unstable and dangerous merged beings instead of the individuals who had been merged to create them would be absurd.
My first thought was Slave I from Star Wars, which doesn't really lend itself to any Trekverse theories.
So why did Boimler's between-the-holodecks room have the (embarrassing) events of both adjacent holodecks reverberating through it? One of the core capabilities of a holodeck is the ability to manipulate where sounds appear to be coming from, which must include the ability to dampen sounds enormously. And if that technology exists, it should likely be available for ordinary walls between quarters too.
Is this just another case of Boimler not realizing that basic niceties (like viewscreen light filters) exist? And did both Freeman and T'Ana disable the audio dampening of their own holodecks?
I'm honestly disappointed about the double release, because now I have to process two awesome episodes at the same time and I keep getting them mixed up.
Quick hitters, in no particular order:
- love Ransom demonstrating competent personnel management, another "surprise" twist of stuff working as it should.
- the Shax/Ransom exercise scene is fabulous
- Did that macro virus really get stuck behind a panel on the bridge for a decade (ish), or did curator guy cook it up to enhance the exhibit?
- the whole Tuvix sequence was the perfect absurdist sequel to the original episode. Apparently T'Lynn and all of the merged persons are also cold blooded murderers in their own special ways.
They (and the other major Continental leagues) need to take a page out of the English playbook and spread out the TV money across the league, instead of letting Barca and Real take their enormous share.
English dominance in the sport right now is built on them having a strong base of support well down the pyramid, and lucrative rewards beyond that for simply existing in the Premier League. Continental pyramids have the same theoretical structure, but with PSG, Bayern, etc hoovering up all the attention and getting payouts to match, their competition is left in the dust and continues to decline. By contrast, English clubs get substantial revenue sharing assistance, and invest it into making their teams credible competitors domestically and in Europe.
To oversimplify further, top English teams cede a much larger percentage of the revenue "they" earn to their inter-league competition, and are rewarded with a high quality and ultimately even more lucrative final product. Spain, Germany, France, Italy, Portugal, etc do far less revenue sharing, and the top teams gorge themselves on lacklustre competition as their leagues slowly fall further and further.
That suggestion actually makes sense: a standard procedure that doesn't apply for the vast majority of officers beaming over.
The phrasing maybe a little awkward, but it works. Nice one!
Everybody pumped for Qatar vs Saudi Arabia?
Because I know I'm not, at all. May they both manage a maximally embarasing flop.