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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SN
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2 yr. ago

  • Dwarf fortress is one of those games I keep going back to. Aurora is similar but I can see how it'd be more opaque. DF premium means I've had to relearn years of muscle memory though.

  • So it'd usually be normal mapping, not bump mapping. Iirc bump maps are just height data and can't hold normal information (surface face directions in short). Anyway it looks to me like either a normal map or more likely just a flat tire texture. The key tell is how the tire geometry is mostly just a cylinder. If you look at the edges it doesn't follow the tire pattern.

  • Yeah, chromatic aberration when done properly is great for emulating certain cameras and art styles. Bloom is designed to make things look even brighter and it's great if you don't go nuts with it. Lens flares are mid but can also be used for some camera stuff. Motion blur is generally not great but that's mainly because almost every implementation of it for games is bad.

  • Depends on how long it sits there, the lunar surface has a pretty wide range of temperatures that cause wear, lots of radiation and the regolith is quite abrasive. But realistically by the time something gets there that could put it back it'll probably not be worth it from anything but a historical standpoint.