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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SI
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4
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221
Joined
2 yr. ago

  • I read once that the earliest edition(s?) didn't have Rogue as a separate class, that everyone would be searching for traps and such. And when Rogue was added with the explicit ability to detect traps, it caused a crises because suddenly that implied that no one else had that ability.

  • rpg @ttrpg.network

    A small logistics tweak that's worked well for me

  • Hi. I'm sorry, this looks like a legitimately great book, but we only allow self promotion from active users. I am removing your post, but if you are interested in becoming a member of our community, you would be welcome to post 1 self-promo per week in the future.

  • I don't remember them being reformed at all in TNG, but I admit it's been awhile. I picture them as capering caricatures in TNG. But I'm thinking specifically of that moment where Quark argues with Odo that he can save them a bunch of small dangers by making one big gamble; it shows the Ferengi way of thinking about things as not just allegory, but as an actual culture that succeeds in some ways and fails in others.

    Edit: Which I liked since the federation is ostensibly all about interacting with new and different cultures.

    Edit edit: Not to say any of that invalidates your own feelings about it. I care about and find meaningful some stuff; you are under no obligation to feel the same way, nor are you wrong for not doing so. I only share because sometimes it's fun to hear other's perspectives, and I appreciate you sharing yours with me.

  • There are ways. You could, for example, set up a bbeg where that's his whole deal. The townsfolk are scared of this guy because he has the supernatural power to just kill you, straight-up. Maybe the questline leading up to their encounter involves the players finding defenses or counters or sabotaging his supply of spell components or whatever, such that, if they DO get power-word-killed, it's because they had ample opportunities to not, and failed to take them.

  • Not every character moment has to be climactic. You gotta mix in some slow-burn stuff there too. And also remember that early episodes like this had to do a lot of heavy lifting to reform the Ferengi from their disastrous TNG appearance.

  • Except that's the point, they will not be having fun. Nor will you, nor will any of the other players. Because that setup is not fun. And presumably you're hosting a game for your friends with the intention of everyone having fun, so it's best if you find another tact.

  • To me, it felt like the episode mattered because you got character development. It's the first time we get to see exactly how Odo and Quark's relationship works, and we also get to see Quark's..."unorthodox" problem solving style, in contrast to how federation weenies go about things.

  • Tip Of My Tongue @lemmy.world

    In castle/fortress design, what do you call the wall placed immediately inside the gates that prevents the enemy from having a straight shot into your fortress?

    rpg @ttrpg.network

    It's not Critical Role, it's Podcasting Itself

    rpg @ttrpg.network

    I need 1 more thing an evil necromancer dictator would have in his garden