Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PL
Posts
0
Comments
51
Joined
2 mo. ago

  • Audiences want good movies, and often don't care who writes or directs them. It'd be a mistake to say the reason for the low percentage "is because sexism" on such a multifaceted situation. A quick web search says only about 15% of all filmmakers are women, so this statistic sounds about right. Either not enough women are interested, or not enough get the opportunity.

  • I was going to reply and say "good, about time!", but also not so good for all the talented devs who are losing their jobs. Maybe they'll flood into indie studios and give us more short but well refined indie games. I find myself gravitating towards those now more than ever before.

  • Crazy thing is, Wukong plays like a giant boss rush. Yet I adore it because the difficulty is so incredibly honed in and boss attacks are so well projected. Sounds like Sekiro didn't refine their difficulty quite well enough.

  • I love the game, but did admittedly struggle for one reason: regular enemies are pretty easy, then you'll be hit with a boss that stonewalls you. There's no build up in difficulty. Enemies = trivial. Bosses = ludicrous. Additionally bosses are often a battle of attrition, and I don't have the sanity to last several minutes engaged in the same attack pattern.