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2 yr. ago

  • It will likely have to be paid. Someone has to sit there and go through paperwork to verify that you do indeed have a license or in the worst case intervene if the automated way fails. Then they approve access to the plugin.

    It's like this for every engine. You need to prove you have a license before you get access to the parts touching the console SDK.

  • You're still stuck when it comes to anti-cheat in multiplayer games. Some do allow it to work on Linux, but a significant number don't. Hopefully the tides slowly start to change thanks to the Steam Deck.

  • Then I guess it's just down to cookies? Private doesn't transfer cookies from the main session. You start with a clean slate all the time.

  • Isn't that because all extensions are disabled unless you explicitly turn them on for private windows? uBO is off so you obviously won't see the nag screen.

  • The reality is that to the average user all browsers are the same. A lot of technologies have sort of peaked for regular people and browsers are one of those. There was a time when you needed plugins to do basic things like view PDFs or videos, to play games (flash, java) and there would be a new major change to HTML or CSS every few months etc.

    That's no longer a problem. All browsers are near equal in their ability to render pages. So people are naturally going to go with what feels familiar. We lost the battle for market share the minute Google decided to advertise Chrome on their search page.

  • At least when it comes to Git I'm not too concerned. What could MS possibly do to you? Maybe vendor lock in via the issue tracker? They aren't using it and it's not exactly that hard to migrate off of it in the first place.

  • There was a recent witch hunt on the terraria subreddit because an artist posted fan art and the character had 6 fingers on one hand. It turned out to just be a mistake (OP showed proof of the drawing process).

    You can't tell the difference and anyone who says they can with 100% certainty is not being honest.

  • It surprises me how many indie devs avoid some of the higher level / more popular engines for this reason alone. But I assume they just must enjoy that sort of stuff much more than I.

    The problem with indie devs is purely a lack of knowledge and resources. They don't feel comfortable testing and packaging binaries for distribution on Linux. A decent number of them are also self-taught and actually have almost no exposure to desktop Linux at all. So it's actually a much higher hurdle than you think.

  • People active in online game communities are already an outlier, never mind the fraction of a fraction of those people actually modding them. It doesn't seem worth the bad PR.

  • Mind, I am not blaming young people who want to create games. They lack the experience to know they are getting exploited. It’s all the cynicism of managers who know no loyalty and only want profits.

    I blame them at least a little. CS professors give students ample warnings and the industry's bad reputation isn't a secret. There a variety of outcomes....

    • listen and steer clear entirely
    • listen but decide to do it anyway. They do research on potential employers, their work culture etc. and they have standards.
    • Ignore the warnings or be willing to do game dev no matter the cost

    The second group will be fine and knows when/if they need to call it quits or look elsewhere. The real problem is the third group.

  • Popularity makes all forms of support infinitely easier. I'd struggle to come up with any technical reason that could be worth giving up the ability to easily google for issues or install software. That doesn't mean I think you shouldn't use other distros, just that I believe Ubuntu is the best choice for a default install targeting average people.

  • The music industry wants their license fees and people want to play using those special controllers. So it's prohibitively expensive to make this type of game on top of the added burden of the hardware. It's a miracle the game even exists as is.

  • Developers suck at optimizing their games, so AMD added an option to edit the engine.dll file

    Game developers don't suck at optimizing their games. The people building the actual hardware just know better and have a vested interest in increasing performance. These sort of optimizations happen all the time. For example, AAA game developers regularly work with companies like Nvidia, which push out updates to their drivers for specific games.

    So it's not always as simple as making a change to their game engine, otherwise the change would be made there and not explicitly on the driver side. Computers are complex machines and people should hesitate to blindly call anyone incompetent over a few milliseconds of lag.

  • Learn to use Linux. It's the only way to have your hardware under your control. Fuck Office... get rid of this piece of shit of software now.

    Users aren't really against using Linux, they don't even know what OS they are running. The problems are always:

    1. Having to install an OS. Very few people are comfortable with doing this and handling the driver issues that may arise.
    2. Running familiar software or software that has no alternative/workaround (e.g. games with anti-cheat)

    I'm mostly in the second camp. I have some Linux machines, but games keep my main machine on Windows. But the first camp will definitely keep the majority from ever being able to switch.

  • All of the discussion over copyright of AI is a complete waste of time. Given only a bit of human editing AI art is indistinguishable from art made in entirety by a person. It will be nothing but a "feel good" law that does nothing to help the artists AI has displaced. We should be focusing directly on helping artists or others maintain their livelihood.