flibbertygibbit @ flibbertygibbit @ttrpg.network 帖子 18评论 56加入于 2 yr. ago

What would your recommendations be?
I think they look great but I would have a problem with the variable length. If my DM gives me magic item cards, I will for sure buy a binder with card sleeve pages to put those cards in (no matter if they are cards or just paper). Having the variable length would keep me from doing that. I would prefer the text be variable font size with the card sized fixed to the standard 3 1/2" x 2 1/2".
Edit: I thought more about this and, if the main feature of your design is the variable length, maybe make that more obvious in the title/description. While it might not be to my liking, others may love it. Also consider adding some example 11" x 8 1/2" pages showing the layout you're going for using these cards. Marketing is (almost) everything.
I had to look it up too. It's super annoying to have to do that.
Never seen the Dungeon Alphabet before. I'll add it to my wishlist. Thanks!
I read some of the preview and am now a different person.
I don't know how old it is, but it's certainly not new. The article linked is one I read several years ago before I ran my own West Marches game.
Edit: the post is dated 2007.
Everyone's situation will be different of course, but here is mine.
I have a long-standing gaming group with 2 buddies from high school and have been playing with them since the 90's. The 3 of us are the core of the group. Over the years, other players have come and gone. For those players, we invited them to our regular group after first playing with them in one shots or short campaigns ran for new players or similar. If we have a seat open (our group is usually 6-7 including whoever is GM), we will invite them if they are good people. In the 30 years we've been playing together, we've never had a problem. The only reason people tend to fall out of the group has been people moving or having kids.
The larger Lemmy world terrifies me. It's like a technological eldritch horror that I have somehow survived entering it's domain.
Thanks for the clarification! Yes, this is very solid work. Excellent job.
This looks great! What are the clock things at the bottom?
Could you make the bases modular with different color choices? For example, snapping a yellow base on player characters and blue for monsters etc? I was thinking about how nice that would be a couple weeks ago. My players like to know when a monster is bloodied (half hit points) and we mark that by putting a red baby poker chip underneath the token. It's kind of annoying to move them around but would be easy if it was a modular base you could set on there or whatever. Just a thought.
If it moves, breathes, or bites, it's a creature.
Objects that convey cover or height would be what I would like. Assuming they are made to a 1" grid scale, I think that would be most useful to support immersion during combat. Boxes and barrels always seem to come up. Also, a chest, wagon, sarcophagus/coffin, stone table, and a generic macgiffin (however you choose to represent it) would be the most useful at my table.
I am a real, semi-functional human.
I have been dipping my toe in here since I heard about the blog roll on Mike Shea's podcast. It's like my morning RPG newspaper and I like that.
Mike Shea @slyflourish has had a lot of good things to say about it. Based on that, I bought it to give it a try. The price is right for sure.
Edit: I guess I don't know how to @mention