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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)EU
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1
Comments
79
Joined
2 yr. ago

  • I think it's that but also a lot of stuff about the culture in Blizzard itself has come to light, maybe as a result of the extra optics the Activision merger had on the company. Activision can certainly take some heat here but let's not pretend Blizzard itself is a golden child.

  • I think it's just a matter of trends and design theory. For a long time you couldn't escape the orange/blue combo like in the Battlefield series artwork. Plus I don't think all these titles really released at the "same" time.

  • There are 3rd party tools you can use (you'll have to figure that out yourself tho, I haven't used them myself) but AFAIK there's no legit way to get a trade-evolved mon without trading, and unfortunately there are no wild Machamp in Sun/Moon.

  • I don't really have a good answer for you, but I mean you yourself used the word "resistant" to exploits, not impervious. Nothing is bulletproof, so if a user has any concern, rational or not, what's the harm in covering it?

    Maybe your question really doesn't have to do with the webcam question, it's more about the level of trust you should or should not have in your software. And that, to me, depends largely on the individual.

  • Not sure on that but I remember Dark Souls 2 had that problem. Weapon durability I think was tied to framerate, so when people played it at 60fps instead of 30, you had to have repair powder on you at all times or your weapons were going to break mid-fight.

  • It's definitely not made to be Dark Souls/Nioh/Sekiro in terms of combat, it's closer to being Assassins Creed or Far Cry, though much more grounded and a little more thoughtful than those two. For me, the combat was not the thing keeping me interested, and that's fine. I was more than happy to just travel from POI to POI since the world was so beautiful, and the little samurai challenges were neat (bamboo cutting for example) and the duels were super cool and cinematic, even if the combat wasn't particularly deep.

  • I don't think the headline suggests paid DLC is a problem, but I do think they know exactly what they're doing when they phrase it that way since nickel-and-diming corporations are such an inflammatory topic. What the intended meaning should be is simply that they made some paid DLC, followed by some free updates and QoL fixes, and now they are planning another paid DLC. Simply a timeline of events.

    And of course, not giving the name of the game in the headline is a classic and obvious clickbait tactic.

  • I feel like the treatment is for the regular case, they just changed the photos to the Palworld version. The design of the normal one is arguably sophisticated (clean, at least) unlike the yellow monstrosity.

  • What about this indicates AAA? Planned size of 100 employees, no projects announced yet, no mention of funding. Only thing I see is "cutting-edge" which could necessitate larger amounts of funding to develop, but that's highly speculative and depends on the direction. I imagine after their Rocksteady experience, the people hired on from that company were looking for something different, not another "AAA" studio with shareholder oversight.

  • I wish that they would (could?) incorporate some gameplay clips along with their talking points. Sometimes I feel it's hard to understand the complaint without a direct visual, but I know that opens up a can of worms regarding copyright and monetization.

  • If by inventory Tetris you mean something like RE4's attaché case system, then no there's no reorganizing like that - it's closer to the Witcher 3's system, with a big grid of square images for each item and a section to the left depicting the character and where equipment can be slotted in. It's all just a bit cumbersome - item images are small and sometimes fairly generic, sorting options are few, juggling which characters are holding what, characters' inventories that are back at camp can't be accessed unless you go back and switch them into your party (AFAIK), which involves telling one character to stay behind, confirming with them, going over to the new character, asking them to join, THEN accessing their inventory.