Absolutely. I haven't been following this game and I'd be thrilled if it was solid at launch, but we gotta keep CS:2 in mind.
They were always 343 from their founding in 2007. It didn't form out of Bungie if that's what you're thinking.
I should play Skyrim again.
Seriously, a typical D&D session might last 6 hours and you accomplish nothing of note, but you have fun! Enjoyment should not be transactional with time.
Light references can be fun but this movie was nearly fourth-wall breaking with how hard they were winking at the audience. When the character itself doesn't even have a reason or know why they're saying the line, just because it's a reference, it begins to feel egregious and kinda icky. Tone helps, stuff like Deadpool can get away with it obviously but I have a hard time giving this one a pass.
The issues sound patchable to a layman like myself. Embrace patient gaming and enjoy in a month or so.
True other games have had that, but it really wasn't a goal for Elden Ring and I don't think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.
They're not good actors.
I had a similar experience tbh. Never played on release, got it a few months ago with Phantom Liberty, really had to push myself through the first "act" which honestly felt like all preamble. Jackie never felt particularly believable to me as a character, he was honestly kinda annoying with how eager he was and the "one more job and we're out" trope, then I was clearly supposed to have grown attached because of a montage of our adventures I didn't get to experience?
It's definitely the perm thing lol. I remember enjoying this movie for what it is.
I'm glad they're showing more extended sections of gameplay. I was worried after the last few trailers featured mainly quick cuts between cutscenes and seemingly canned animations. This is shaping up to be promising despite the somewhat worrisome delays.
I have a sneaking suspicion modders will find ways to expand that repertoire.
I just felt like I ran out of things to do and there was no point to keep playing.
To each their own of course, but it sounds like you basically just "beat" the game, in the same way someone beats Animal Crossing. You just stop playing eventually. I don't see that as a negative if you enjoyed that time.
It's an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.
Or he's just lying and he does worry. It's never a good business model to show fear and uncertainty about the future.
Unfortunately, not really. If it was, it could have some schlocky entertainment value. As it is, it just doesn't respect the audience's time or intelligence.
Rockstar doing quite a bit of heavy lifting here but I guess he's closer than any of us. Glass Beach has around 500k monthly listeners on Spotify - nothing to sneeze at, but hardly making the zeitgeist.
Maybe! I don't think there's a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?
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