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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CD
Posts
3
Comments
396
Joined
2 yr. ago

  • It's not so hard to understand. Let's try.

    ISIS wants your stuff. But, your government stops them from taking your stuff. Uh oh, the government is gone. Now ISIS shows up, and they take your stuff.

  • I am for it only because it helps avoid politicization of the armed forces. When the military self-selects recruits, you risk the organization biasing towards people with a particular worldview. It intrinsicially also leads to a military comprised of people who love the idea of being a "military person".

    It's much more reassuring knowing your armed forces, the people with the big guns, are your neighbors, rather than strangers with a particular ideology or biased loyalties.

  • When I went team red for the first time earlier this year, I really scrutinized zoomed in screenshots to compare the upscaling for FSR and DLSS. With FSR 3, I couldn't see any difference compared to DLSS. Older FSR versions yeah, but at least for me not a problem any more.

  • I think the size may have more to do with the team not splitting up the Unreal build paks. Haven't checked how well it's actually split up, but I can say that changing even one small thing could result in a giant update if that build has like one pak file with all the things in it. There are ways to configure it in the build but it's not a magic toggle either. Worked with a studio handing off UE builds before that didn't build the game in a split friendly way and it made every upload to S3 take forever cause there were only like two really giant paks.

    Also makes me wonder, does Steam not do diff patch style updates for changes within individual files? If not, that could save a ton of bandwidth.

  • The US military budget is designed to independently fight and win another two-theater war in Europe and Asia. Has been since WWII. I think it would be justifiable to shrink the Europe portion of that; Russia's military capabilities are awful by this point, and Ukraine has done an excellent job demonstrating you don't need the kind of budget the US would expect to at least hold on that front.

  • Depends. If you're looking to work somewhere that has a public image, social media is likely to be a factor. Anything involving safety or serious liability will need drug screenings. Outside of that, it depends on how much the company is willing to pay for screenings. They have to pay for them for candidates, and they're not cheap. I've done work in background check software and can tell you costs range from the low hundreds to sometimes over a thousand bucks per candidate, particularly if a candidate has gone by a lot of names and lived in a lot of places. You end up with a big combinatorial of identities to do criminal records requests for from different jurisdictions across the country. Some jurisdictions require a phone call to request records, and I can think of at least one where someone has to literally go pick up documents from a courthouse in person. On top of that, some drug panels are quite expensive. Social media review usually takes a lot of a real person's time to go through; hard to automate if you want to be thorough beyond just pointing at a Facebook profile to scrape and feed through an LLM, and some kinds of posts are relevant to some employers vs others.

    If you're concerned, 7 years is the industry norm for how far back they consider your past unless it's for like a professional certification or degree.