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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AL
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11 mo. ago

  • Siege, For Honor and The Division were the three best non-singleplayer games Ubisoft has ever made and will ever make, and they're all underestimated and underutilized. It's insane. The Division survival was an extraction shoot with top tier mechanics before anyone else had extraction shooters, I've been screaming at their subreddit for years for them to turn that into its own standalone game. For Honor is a crazy cool fighting game, with an incredible combat system that they simply never used in anything else again. And Siege has always been a deeper competitive shooter than any other. I'm somewhat excited to come back if X is a good turnaround for the game.

  • I hate to say it, but micro transactions are probably the only reason Siege is still alive and kicking. And even though it's a paid game, I don't mind their cosmetics micro transactions, they are quite literally the smallest of evils.

  • There's literally porn ads on yt. Recently an acquaintance of mine got one of those "Look what she said when she saw the size of his dick. You can have a bigger dick if you just buy our product", with plenty of suggestive imagery. And scam ads. My mother got scammed because of a youtube ad pretending to sell products in the name of a famous brand of supermarkets in my region.

  • A rival AI lord. It's part of the game's goal to conquer the lands around and establish a proper fief, and the rival AI will take control of all the surrounding lands quite fast, so it gets to a point where you just don't have the resources to win the fight. This game is actually somewhere in between a city builder and something like Total War. Best use I've found for the game is to create maps for medieval towns and regions for your RPG games.

  • Do everything outside the walls. I had the same problem in my house, I literally killed all the wires inside the walls and did a whole new installation in an industrial style outside the walls. It's way better for maintenance purposes anyway.

  • I don't think Bioware can cook anything good at this point, but I also think that a studio of 90-99 people should be more than enough to deliver a good RPG, as long as they drop the AAA graphics and focus way more on systems and writing. And it's not like the project can't scale up down the line, but it feels to me like it's a good idea to have less voices and a more concise/streamlined direction at the early scopes of making a game. We have had indie studio after indie studio showing that it's definitely more than possible to cook a masterpiece with 5, 10, 20 people. 100 people seems like a very reasonable number for starting a big project in that way.

  • It's not a node shrink, just a more ai-focused architecture in the same node as the 4090. To get more performance they need more powah. I've seen reviews stating a ~25% increase in raw performance at the cost of ~20% more powah than the 4090.