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Joined
2 yr. ago

  • I'm pretty sure "physical finesse" is usually covered by Dexterity :)

    Anyway, here's Razira's Attributes (She was originally constructed with the sidekick rules, but we keep giving her stuff and she's getting quite powerful.)

  • That's fair, although Razira does everything at full paladin all the time.

  • Konsi listening to this conversation from the kitchen.

  • That's an unfortunate issue with single comic format - and with the fact that I draw these as a hobby in my spare time, and with my choice of medium and how much work it is to make one. But every comic does have a punchline.

    You can read the whole thing so far on my site here - Wordpress archives are reverse chronological, so start at the bottom and work up.

  • The others are having too much fun with her embarrassment to let her.

  • It's actually neither! It's going to be an interesting use of a standard non-cleric spell. Expect the answer 2 weeks from now though.

  • Like every time, your work is stunning.

  • When you play lots of fictional characters, but roleplay enough that this kind of thing comes up - I tend to find it helps to have a simple memorable "rule" to follow, so you can be consistent.

    In the case of food, Konsi likes everything. (How could she not, with her characterization? Konsi doesn't have it in her to hate anything.) - However if we're talking preferences, her favourite foods are the ones that look most like her. Broccoli is her absolute top pick.

    So, she'd probably make a huge vegetable salad.

  • I didn't start out to make a narrative, just a gag-a-week, and for variety I try to avoid having the same characters for two consecutive comics (this means Konsi comics are currently every other week)

    However, the more recent Konsi stuff is chronological. If you want to follow that in order, you can click the "Konsi" character tag at the bottom of a comic, it'll filter all the comics by that setting only. They're in reverse chronological order, so start at the end and work backwards.

    Hope that helps :)

  • In my script, I had another of the characters saying "wise choice" from off camera in panel 5, but I cut it for space and clarity.

    It makes the dialogue flow more entertaining, but I couldn't squeeze it in with visual coherence.

  • I have a fey PC in one of my campaigns, and this picture is pretty close.

  • She's even making a list.

  • There are a number of issues with splitting the party in DnD.

    The most serious problem, and the main reason to avoid it, is the potential for a frustrating session for some of the players. DnD as a game is heavily geared towards dungeoneering and combat, most of the mechanics deal with this, and a lot of adventure designs are intended to funnel characters into dangerous situations or fights.

    So... if you're adventuring, and you split up, there's a high chance that one or both groups end up in a fight where some characters aren't present. Problem here is, combats in DnD take a long time, often over an hour, to resolve - so you end up stuck in a situation where some of your players are sitting around with nothing to do for half a session or longer.

    Very good DMs can design or improvise around this problem in a variety of ways. For example, you could move a couple of NPCs the party are supposed to meet, so they're also present at the fight, then hand off control of them to the inactive players - you could give those players monsters to control, you could try to arrange your combat to happen nearby enough that the missing characters can "catch up" and join after a round etc etc etc.


    In general, it's less "bad" to split the party for investigations, downtime, city/town scenes, shopping, research, or narrative sections - although newer groups can struggle even here. It's important for the DM to go back and forth between players to make sure everyone is engaged and having a good time, and to make sure everyone gets to play about the same amount of the time. This can be difficult for inexperienced groups to juggle correctly.

    Some players struggle heavily with "stonewalling". Stonewalling is the process of disregarding information your character doesn't know when making decisions (but information that YOU do know.). Splitting the party often results in players hearing information that their characters don't know, and needing to compartmentalize that so as not to use it when making decisions or roleplaying. This is difficult for some players.

    DnD is also a game that's generally viewed as being "high risk" especially with more adversarial DMs. You should discuss with your players in session 0 the style of campaign you're running and how "lethal" it will be, whether you will be ruthless and play monsters to the best of their abilities as a test of the player's mechanical skills, or if you'll be more relaxed and aim for a more "narrative-focused" story. Many groups play the game as a mechanical combat game, where they try to balance fights to be close calls, because that tension is exciting - and "splitting the party" can often result in having a lot of characters die when they reach a fight unprepared for the challenge.


    The main issue though is, there's a high chance if you split the party, that some players will end up in a combat, and some players will be left out, and that can last for over an hour.

  • Thanks for reminding me about this, My T-shirt has worn out and I need to replace it.

  • Whenever someone says they miss Konsi's adventures, it summons another one, like some kind of weird reverse-curse.

  • In this case, not deliberately - although I do love Buffy a lot.

  • I do intend to follow up in a later comic.

    It's probably my art not doing this justice, but Razira is 6'4" and 200 pounds of muscle, Konsi is 4' tall and weighs 40 pounds when wet. Toron himself is physically very weak (he rolled a 6 for strength, and avoids all physical activity whenever he can).

    In Toron's mind, it's a miracle that she survived the experience.