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2 yr. ago

  • I find that the blazing bulls are fairly trivial if you just keep the "run" button held down and do your "running sideways" attack on them - makes Sekiro do a twirl. The first one takes a little while but you're not in much danger; the second one is much quicker, because you hit harder by then, and there's less scenery for it to get stuck on and so it's a lot more predictable.

    There's not really any other enemy in the game where doing that move is a good idea; certainly not just that one move repeatedly. Am wondering whether it was a slightly misguided attempt to teach players the whole moveset? The ogre's "dodge throws and parry attacks" lesson is pretty brutal for the point in the game where it is. Although if you're playing again from the start, he is a joke that you're likely to take down in one go from muscle memory. Perhaps the real lesson is to go exploring, ring the wee bell and find a weapon that's very effective against him?

  • https://shadps4.net/ to be precise. Differs from other emulators by not emulating the hardware, but by reimplementing the API, from what I've read. More like Wine than eg. https://rpcs3.net/

  • I think even when the companies have a bit of money, they tend to go overboard. I think eg. Baldur's Gate 3 is actually so long that it's problematic, I would have been quite happy with it at 2/3rds the length it is. Even worse would be something like Pillars of Eternity 2 - it's great, but it goes on forever and didn't make any money. There's too much of it.

    Give us more games like Disco Elysium. Not that long, tonnes of replayability, and more importantly, it's different. Really different. And the "moral choices" actually mean something.

  • Done that way completely on purpose, of course.

    The numbers all have their binary value in their low nibble, too, which makes Binary-Coded Decimal completely trivial to convert into the equivalent string, or vice-versa. Nearly as easy to convert 'normal' binary numbers in either direction, too.

  • rule

    Jump
  • As soon as the ball at the end rotates, you'll get fresh ink again - the amount that dries at the very tip is miniscule. This change dries up the slight detritus that builds up around the tip, too - we used to wipe that off onto your other hand if it was the first bit of writing you were doing that day. But damn, that was a few years ago.

  • Fortunately, wages have increased to match, right?

  • Made worse in nu xcom because shooting generally ends your turn and leaves you open to retaliation - sixty percent shot implies forty percent chance of death, and death of an experienced trooper is extremely bad. Old xcom, you could duck out of cover, take a shot, and duck back in, so "bad" chances to hit aren't such a problem.

    Which leads to my other part of the problem with nu xcom. The original, you could load fourteen dipshits into the skyranger and they could all take their 14% shots; if half of them came back alive, then it's promotions all round. A meat grinder for sure, but the loss of a couple of soldiers isn't a disaster - your fault for sending your most experienced guys first through the door if it is. The new one requires exceedingly cautious play and luck. Nothing like as bad as Phoenix Point, of course, but spoiled it a bit for me.

    Tactics is choosing who to send in first. Strategy is being able to recover if that goes wrong. Nu Xcom is all tactics and not enough strategy.

  • Unless they plan to stay out of caves forever, then eventually they're going to stumble into the one that you have planned...

  • Bless her. If someone that really 'loves and appreciates wine' but 'hates eggs' finds that a complete nightmare, then I (who am the opposite) should leave it alone.

    She'd absolutely cooked the shit out of those eggs, though. I'd probably hate them too if I only got 'yellow cooked until it's a powdery dust' as my options.

  • Well yeah. You barely use groups on a personal machine - maybe once and done for audio and VMs, depending on what distro you use - and at work you'd automate that shit, probably have it centralised.

  • I think this is still one of the strips where he was forced to have the top line of the strip as something that could be cut off and yeeted by newspapers that wanted a smaller comics section? He wrote a bit about how he hated it, forced him to waste space on a throw-away joke, couldn't compose things just the way he wanted, and he was always experimenting with ways to disguise it.

    Shows his skill as an artist that it's so hard to tell, of course - like you say, so smooth.

  • Kind of. It's the Linux kernel that manages all of the controller drivers and makes them available to userspace, mostly via the evdev interface. SDL is a library for managing graphics, sounds and events in a generic way on multiple platforms and devices. It's overwhelmingly the most common library used for Linux games - Steam used it for all of their Linux-native ports of Source engine games, for instance. But it also presents all gamepad events in a consistent way regardless of their "true source", so generic devices tend to work with every game.

    SDL3 mostly clears out all the clutter from the previous versions of SDL. It's a mature library and gamedev has come a long way in that time. Getting rid of all the weird stuff that the API accumulated makes it easier to use and maintain. Plus there were things like managing audio generally, and pen-and-touch gestures mobile phones and tablets, that were quite the head-scratchers before. That's all a bit easier now.

  • Filesystem-as-a-db is why MongoDB is webscale. You just turn it on and it scales right up.

  • For when playing Nethack over telnet just has unacceptable protocol overhead, it's time to bust out some RPC.

  • Was it as long ago as that? xcancel.com still works, if you can't live without your fix of Baalbuddy.

  • Ukraine has a number of Republic of Korea personnel over for advice and translation; I'd imagine they've got the psychological warfare in hand.

  • At least they're fucking up their own series! So much worse when some big publishers buy out a beloved series and fucks it up properly, often never to be seen again. Could be Eidos fucking up Thief, Bethesda fucking up Fallout; EA fucking up Syndicate, Dungeon Keeper, Dead Space, SimCity, Need for Speed, Star Wars: Battlefront, Command & Conquer, Ultima and The Settlers. In fact, just fuck EA.

  • Control back in the right place... where you can press it with your left pinkie without taking your fingers off the home keys? Rather than where useless caps lock is just wasting space?

  • No, not quite. They're funded by venture capitalists, who put money into investment rounds on the understanding (speculative gamble?) that the company will have a given future value. The last funding round was $6.6bn on the basis that the company will be worth $157bn when it is floated on the stock market. Ed Zitron has quite a good analysis on his page, and also why their business is a complete pile of shite:

    https://www.wheresyoured.at/oai-business/

  • Well, if someone about five times your size decides they want to snuggle, then you're going to snuggle. All that face rubbing looks like scent marking to me - the housecat seems reasonably tolerant of it.