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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TH
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2 yr. ago

  • I find this kind of baffling, honestly. Like I'll follow this one to see how reviews turn out, but superstars was by all accounts what people had been asking for. So they released it and... that's it, no updates for more characters and maps, not even as paid DLC. Why didn't they do more development on it?

  • The issue is, though you may make a distinction between "I'm using this slur as an insult and not against its targeted oppressed minority", bigots make no such distinction. Hearing others use the slur and normalize it emboldens these bigots to use it against vulnerable minorities, backing up to "I didn't mean it that way" when they get called out. The word's legacy also tangles with a fair bit of racism, as children of minority races were often labeled "mentally retarded" for poor English skills or just so they could be shuffled out of class after school segregation was ended. It's just a word, yes, but one with a lot of ugly history in the US at the very least.

    Plus, the dislike of the word really isn't new, it just has more support these days. We have lots of other words to choose from, what's the harm in avoiding this one?

  • Indeed, one need not listen to TERFs and conservatives for very long to see that they happily conflate the two as "men in dresses." (FtM people simply don't exist unless it's someone they liked to jerk off to pre-transition)

  • As with any civil rights movement, there's always a sect of "got mine" people who want to pull up the ladder when they get what they want. So it was when bisexuality was becoming more recognized (yes really, look up forums of gay people saying they wouldn't date someone who was bi), and asexuality, and that's not even touching the gender identity side of things. Now that they feel relatively comfortable, they want all those upstarts to settle down so we can all live in "peace".

  • I think the rub here is that most developers aren't developing/publishing their own software, but honing their skills on writing proprietary code while also putting food on the table. To that end, a permissively licensed library is better because the company will actually use it and the developer will gain experience with it that they can then use outside of the proprietary environment to contribute to FOSS projects (some of which may well use GPL). If a GPL end user product gets popular enough, it will eventually be able to use all of that gained experience to compete with the propriety alternatives, so I do think the two can work in tandem.

  • Indeed, I think it's just two philosophies that don't necessarily need to be at odds. Permissive licenses help speed the adoption of languages and libraries, which ultimately feeds into the slowly building momentum of the copyleft projects that use them.

  • I think we generally agree, but I worry that a new platform couldn't do more than GoG+Lutris already do. Perhaps, though, it could be done with a reputable foundation.

    And the lawsuit is more or less what I was radio referring to with Steam's price rules. I would definitely be on board with striking the requirement for publishers to offer the same price on all platforms at the same time.

    On that note, though, I wouldn't take the whole case at face value, as I think parts of it are pretty frivolous (unless they prove that Steam is actually actively stifling competition and, you know, not just a decent platform that entered the space first.) I also think it's silly to point out Epic's lower commission rate since they've been giving out free games like candy and actually making third party games exclusive to their platform in a very clear attempt to compete with Stream. There's absolutely no guarantee that they won't raise their commission once they have a foothold in the market (though I do concede that their licensing terms for Unreal Engine have remained fairly reasonable).

  • On the one hand, yeah it's absolutely important not to idolize any company, because they have no sense of loyalty or generosity. Telling yourself otherwise is a guaranteed path to disappointment.

    On the other hand, of all the shit sandwiches we've been served, Steam is one of the fresher ones. Though they developed Proton for their own benefit, it's pretty undeniable that it has made gaming on Linux way more viable than it has ever been, and it's open source. I mean no shade to FOSS solutions like Lutris, but having paid developers work on a project full-time certainly has its advantages.

    I do think that the concerns about Steam's pricing rules are valid, as are gripes with its DRM for first party games. But, overall, they've brought a lot of convenience to PC gaming that is hard to find elsewhere in the gaming world.

  • Honestly I think it's bound to come crashing down at some point. His wild promises have to get a little wilder every time it becomes apparent that Tesla stock is super inflated. Granted, I thought the horrible quality issues with the Cybertruck would've done it, but his insulating layers of tech bros have somehow carried him through it.

    I'm not sure if this is the one that will do him in, but I hope against hope that people will take a couple minutes to at least think about how this would work. Even if people believe that he's somehow bypassed Boston Dynamics in the creation, let alone mass production, of humanoid robots (even though his last showing of it was a guy in a suit), surely they must realize that the human form factor is just about the least efficient configuration for robots to work in a factory setting.

  • To be fair, it's a pretty common play. Company makes unpopular decision, walks it back, tries again a little later once the novelty has worn off and the MSM doesn't care to pick it up again.

    I think this particular move is pretty ballsy with how egregious it is (especially considering that starfield didn't do anything particularly outstanding to overshadow it), but I don't doubt they'll try it again. If people keep buying their games, where's the risk? At worst they'll still get a few dollars from those who, for whatever reason, buy it, and then it's forgotten by the next time a game comes out.

  • Nobody would want to get into a game that requires hundreds of hours of homework before they can finally start to become good at the game.

    This is a huge issue I have with a lot of established online games. A lot of the advice is just "watch this video, follow this guide, use this meta build or we're not going to play with you." I play games to have fun learning mechanics, experimenting with builds, and organically exploring the world. I may eventually use guides to get caught up, but the game has to be fun at its core before then. At least in smash, you're the only one who has to worry about your performance.

  • I remember trying out the beginner mode on DotA a few years ago. Good idea in theory, but in practice I made a single mistake and was blamed for the loss of the entire game. They probably weren't wrong that I tipped the balance towards the enemy side, but it would've been nice to get some pointers or guidance instead of just "GG Harpy". Made me not want to touch the game again.